Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
After a very slow summer, every publisher decided to dump their releases in September. Now I feel really behind on games I want to play. Fortunately there's little left for the rest of the year other than Metroid Dread and SMTV.
What a boring month waiting for some new releases.
Blaster Master Zero 3 (PS4) - Never got any better. Basically felt like a glorified DLC of Zero 2 with a lot of mediocre level design, upgrades that just weren't fun. Gave up trying for the TRUE ending since you have to fight a series of rehashed bosses from 2 except you're stripped of all your upgrades. It became too frustrating.
Scarlet Nexus (PS5) - I'd been looking forward to this since it was announced. Really cool action RPG with fantastic & stylish combat. Basically plays like a simpler Devil May Cry with RPG stats and abilities. As you progress, you earn more abilities & powers to further expand your toolset. You can share party members psionic abilities for a brief time, and it's especially fun once you unlock the ability to combine them. It's gorgeous in 60fps too. Unfortunately the game has issues. Namely it's pretty padded out likely due to budget constraints. You end up revisiting areas often in the main story, and the full experience is split into 2 character campaigns that largely feel like remixes with a small amount of unique content. The side content is not good and mostly unrewardin
Demon's Souls (PS5) - Kinda torn on this. I'm a huge fan of Souls-likes and the series (I've put over 1000 hours into the Soulsborne games running multiple builds & challenge runs) and this remake is very true to the original. Unfortunately DeS is FromSoft's worst Souls-like. Absolutely fantastic visuals and atmosphere, but it's still clunky and rather unresponsive compared to Dark Souls. I welcome the few QOL enhancements the game has, but can't believe they didn't fix the grind for upgrade materials (more than they did) or get rid of World Tendency or item burden. A lot of the broken gear is still very broken. Fantastic game and remake, but would have preferred more mechanical improvements. Can't really fault BluePoint too much. They were screwed with this fanbase whether