My name's Rob. I'm insane, but not in a criminal way. At least, not yet. Take the character of Spicoli from Fast Times at Ridgemont High, make him older and chubbier...and you pretty much know all you need to know about me.
A little ways back, Felix DEMANDED that I provide him with reviews for Castlequest, Coryoon and Cyber Core. Why? I have no clue. But I've gotten 1/3 done!
Doesn't help me in the Alpha Enduro, as I'd already done "C". But nothing I'm playing right now is helping me. Oh, and speaking of not helping me in this, I'll have reviews for Dragon Quest V and Final Fantasy XII in the very near future. As in from today until Sunday, most likely.
Over the past few days, I've done a few more levels.
Milon's Secret Castle
No new letter in the Alpha Marathon as I'd already done "M", but I'd been wanting to hit this game up for some time, so I did. I had fun writing it, so I'm happy. So happy I could cry.
So, now, all of you can quit with the fussin' and the feudin' and get back to what's really important — reading my reviews with quiet reverance!
Two TNT: Evilution level commentaries.
10. Redemption — Kinda the exact opposite of "Stronghold" in that there aren't a ton of enemies, but a good number of them are big. Got a few Mancubi, Arachnos, Hell Knights, Revs, Cacos and Pain Elementals here. Very nice Chaingunner surprise towards the end. Kind of flawed by a key trap that doesn't always trigger properly. After grabbing the Yellow Key, monsters might teleport into its room right away.....or much later, like when you're on the other side of the hall starting to work on the room said key unlocks, making you have to backtrack to get your good kill percentage. 6/10
7. Prison — This level is pure sweetness! You start in a prison and have to fight your way out through a good amount of Caco, HK and weaker guards. Then, a warp takes you to a wide-open outdoor area where you wind up going through a guard tower, get trapped in a cage surrounded by Imps and HKs and finally have to hit a few switches to get through the exit room. That last room's a bit anti-climactic, but overall, this is one of my favorite Evilution levels. 8/10
4. Wormhole — One of those levels that could have been great, but falls short due to bland design. On the surface, it looks like a very tiny level and it can be completed very quickly, but a bit of exploration leads to a teleporter that warps you to a mirror image level that expands to include a few more rooms. Problem is that neither half of the level is particularly exciting. There's a couple okay traps in the first half and a sneaky Archvile in the second, but very little else of note. 4/10