Newish RPGs I've played over the last year and level grinding: NOTE: This doesn't take into effect those hardcore message board strategies like beating FF XII with a L 3,2,1 or whatever party.
1. Dragon Quest VIII: A bit towards the beginning before you go to the first dungeon. After that, only after you get the ship......assuming you visit a bunch of places that the plot hasn't taken you to yet. Mainly because there is good, but expensive equipment in a couple of places you CAN get to, but you have to fight some tough enemies. Maybe also to beat Dhoulmagus. He's a tough one.
2. Final Fantasy XII: If you want to do some of the upper-tier optional fights, yes. If not, no.
3. Tales of Legendia: Nope.
4. Rogue Galaxy: A decent amount. Seems like when I'd hit a new area, I'd find myself having to get a few levels so as not to have to run through healing potions like crazy during encounters.
5. SMT: Persona 3: That's the foundation of this game's dungeon -- level grinding until enemies run from you and then progressing to where the new, tougher set of monsters is. The battles are short and fun, but I haven't found myself as enthralled with it as others. Haven't even touched it in two months or so. It seemed like when I found myself able to spend more and more time fighting in Tarturus, my enjoyment started to diminish a bit.
6. I know there's more, but my mind is blanking.....
With Chrono Cross, I'd call the combat and experience (or lack thereof) less of a problem than others the game had. You'd beat a boss to gain a level, fight 2-4 encounters with anything (because you did get tiny bonuses for your first couple battles after getting a level) and then try to avoid as much as possible until the next boss. It made the experience of playing the game a bit rushed, as you'd literally be trying to sprint through areas just to get to a boss.....but I think I'd have rather had that than a situation where I was stuck having to fight 500 encounters to get through a short dungeon. I was more annoyed with how the game decided to give us 40 interchangeable players (a couple of unique special attacks.....and that's about it) with stupid accents and a garbled and convoluted plot that stretched two parallel worlds where you'd get to explore the same places twice (I REALLY "loved" that second trip through the big dungeon where Serge has that fateful "turns into Lynx" moment around midway through the game). Yeah, compared to that, not having a reason to fight a bunch of minor battles didn't bother me. If anything, it made some of the more tedious aspects of things more palatable for me.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle