Wow, this is a remarkably solid review. Reviews of RPGs can be very difficult, because an RPG has so much to focus on, which is the same reason I think that RPGs have a tendency to receive lower scores than other genres. I mean, if you're playing Tetris, there's not much to criticize. As long as they get the falling and stacking right, it's gonna be hard to give the game anything lower than an 8.
But in an RPG, you've got to combine good combat with good visuals with good setting with good story...
Ah, yes, story. Story is the RPG's main cannon. The trump card that it so often uses to best the sum of its faults. The lesser trump card is the graphics, though this isn't utilized so much by RPGs in general as it is mostly used by Square Enix (which does an addmitably amazing job in this regard).
Anyways, I got off track there for a moment. The point was, I think you tackled this review very well, immediately picking out the salient points that can make StarOcean a great experience. What's even better is that you highlight how this same items can break the game. I love reviews like this, because rather than just bitch or cheer, they actually give you a set of criteria to look at: "do you enjoy this? Then you'll enjoy this game."
Interesting that the real time "Tales of..." Battle system seems to be the new Turn Based system, as far as how often it's used in RPGs today. I'm not neccesarily complaining, I think RT beats the hell out of the turn based. And I enjoyed it a lot in what I played of Radiata Stories. Again you did a good job of evaluating the system in this review, pointing out its repetitiveness, which really is the bane of ANY combat system.
Another thing that interested me was the item combination, and another point goes to you here, for discussing how it will appeal more to casual gamers than hardcore fans of item combo.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."