Feedback brevity for me this week, I fear. I’ve badly messed my wrist up somehow so typing is pain, and I’m not quite fond enough of you all to silently suffer
THIRD - Dual Blades [GB] Joe
Joe’s game is a tourney brawler that does little to distinguish itself from the tidal wave of tornery brawler it tried to survive among. That’s a death sentence. But it also makes for a dearth of interesting subject matter for Joe to talk about. I think Joe does well, picking his battles, building up genre success stories to contrast against Dual Blade’s quiet existence.
SECOND - A Forgetful Loop [PC] dementedhut
I wonder if I’ll ever get to a point where I won’t need to go back and edit Hut’s name from just calling him Pick?
Hut’s review is pretty brief, which makes the explanation of what could have been a pretty tricky game all the more impressive. He runs through all the complexities of a somewhat complicated puzzle game in an easy to understand way. I think what works best though is that the reader will pick up quickly if this is a game they’re likely to care about or not through his examples and descriptions.
FIRST - Cuphead [SWH] Mariner
Is it possible to write a bad Cuphead review? Maybe, but I’ve not read one yet. Mariner teases going outside the game’s well known and well trod talking points, but ultimately embraces them to great effect. Cuphead is a game that will kick your arse, then expect you to crawl back for more. Just being pretty alone isn’t enough to achieve this, so talking about stuff like how you learn to eventually topple bosses were very goods ways to highlight how Cuphead has much more going for it than just its looks.
THIRD - Dual Blades [GB] Joe
Joe’s game is a tourney brawler that does little to distinguish itself from the tidal wave of tornery brawler it tried to survive among. That’s a death sentence. But it also makes for a dearth of interesting subject matter for Joe to talk about. I think Joe does well, picking his battles, building up genre success stories to contrast against Dual Blade’s quiet existence.
SECOND - A Forgetful Loop [PC] dementedhut
I wonder if I’ll ever get to a point where I won’t need to go back and edit Hut’s name from just calling him Pick?
Hut’s review is pretty brief, which makes the explanation of what could have been a pretty tricky game all the more impressive. He runs through all the complexities of a somewhat complicated puzzle game in an easy to understand way. I think what works best though is that the reader will pick up quickly if this is a game they’re likely to care about or not through his examples and descriptions.
FIRST - Cuphead [SWH] Mariner
Is it possible to write a bad Cuphead review? Maybe, but I’ve not read one yet. Mariner teases going outside the game’s well known and well trod talking points, but ultimately embraces them to great effect. Cuphead is a game that will kick your arse, then expect you to crawl back for more. Just being pretty alone isn’t enough to achieve this, so talking about stuff like how you learn to eventually topple bosses were very goods ways to highlight how Cuphead has much more going for it than just its looks.
For us. For them. For you.
