If I was a petty man, someone would have been docked A LOT of theoretical points by now!
NOT VACANT Double Dragon [SMS] -- Pickhut
It’s that time of the year again where Pickhut reviews a version of Double Dragon. I’m really looking forward to next year’s review on the Lynx version. I’ve never spent any time with the MS port of this game so, as someone who’s only seen it running, I just assumed this was a very good port in direct comparison to the dodgy NES version that, as you point out, seems custom built to draw comparisons to. I think it was the right call to start with all the ways this port outperforms the other port, so you can then lean in hard to all the complaining you have to do.
If I were one to complain, I might suggest that all your efforts are directed at its worth as a port rather than a game, which may be a confusing read to readers not familiar with Double Dragon. But, then, people unfamiliar with Double Dragon probably aren’t worth catering for.
THIRD - Dariusburst: Another Chronicle EX+ [SWH] Jason
The Cotton review never really hooked me; you seemed to spend more time talking around the game rather than at it. It was written well enough, which is a surprise to exactly no one, but I suspect Pick would have finished in the top three had this been your only scrolling shooter adventure of last week. Alas, even with your awful food metaphor included, I found myself really liking your Dariusburst effort.
I liked the intro and how you tied your personal experiences in. I don’t think it worked as well with Cotton, maybe because it was more about your lack of personal experience. It works for several reasons, the most relevant perhaps being that you establish some authority on the subject and then use that to your advantage, talking about the ways Burst doesn’t stack up and the ways it’s been brave enough to move away from the norm and how that works. The description of feeling like a small part in a large conflict was the highlight to me, because while this doesn't happen often, the few times I’ve seen it in shooters have been stand-out awesome.
OVERDRIVE PLACE - Judgement [PS4] Overdrive
Turns out, all Rob has to do to collect a series of high finishes from my weeks isstop writing about copy-and-paste mobile JRPGS declare an interest in winning a record amount of silvers and watch me move the stars to award him anything but play the games I’ve been opening recommending for years. To be fair, he’s then turned in a very polished and, dare I say, focused, review on the game which I won’t play until I’ve beaten all the outstanding Yakuza games (four to go!). There’s always so much going on in these games, it’s easy to go a little tangent-mad, but Rob consistently pulls out a great collection of examples as to why someone might enjoy the game. Then tempers it with some fair criticism of the detective setting that’s used to differentiate this game from the Kiryu chronicles. This is an excellent review that takes advantage of its source material; it’s a surefire gold for most RotWs. Adding to Rob’s massive pile of silvers genuinely feels like I’m shortchanging this review. Better find some petty justification...
Minus points for suggesting anyone can ever tire of Fantasy Zone. Yes, that will do.
FIRST - Octopath Traveler [SWH] dagoss
I have some thoughts on this review. Quite a few, actually, but I’ll condense them down as best I can. This review is excellent; one of the most interesting things I’ve read on this site all year. It's an excellent piece that doesn’t settle on the Whats of Octopath, but the Whys. It ties not only aspects of the game, but the makers themselves into the inspirations the game wears on its sleeves. Then it uses them to suggest that this game only comes close to matching their impossible standards.
Genuinely, I couldn’t write this review. I’m not sure anyone other than dagoss could; it’s got his fingermarks of retrospective probing all over it. It’s long, it’s going to struggle to hold the interest of a lot of people, but it’s not rambling. Everything is driving towards a solid point and, despite the sectioned nature of the review (scoff! How 2004 gamefaqs of you!). They might look separate, but they’re all building towards the same conclusion, just from different angles.
But it’s still long and, in the endless stream of words, there’s awkward phrases and little typos like a few it’s/its errors and the occasional overlong, overloaded sentence. One weird sentence to fix: ”While I don’t lament the days where progression was locked behind talking to everyone until you talked to talk one guy that let you initiate a different dialog”. It’s definitely worth going back through the review when it’s colder in your mind and weeding out some of these issues because, honestly, what you’ve produced here is, I think, a little bit special.
NOT VACANT Double Dragon [SMS] -- Pickhut
It’s that time of the year again where Pickhut reviews a version of Double Dragon. I’m really looking forward to next year’s review on the Lynx version. I’ve never spent any time with the MS port of this game so, as someone who’s only seen it running, I just assumed this was a very good port in direct comparison to the dodgy NES version that, as you point out, seems custom built to draw comparisons to. I think it was the right call to start with all the ways this port outperforms the other port, so you can then lean in hard to all the complaining you have to do.
If I were one to complain, I might suggest that all your efforts are directed at its worth as a port rather than a game, which may be a confusing read to readers not familiar with Double Dragon. But, then, people unfamiliar with Double Dragon probably aren’t worth catering for.
THIRD - Dariusburst: Another Chronicle EX+ [SWH] Jason
The Cotton review never really hooked me; you seemed to spend more time talking around the game rather than at it. It was written well enough, which is a surprise to exactly no one, but I suspect Pick would have finished in the top three had this been your only scrolling shooter adventure of last week. Alas, even with your awful food metaphor included, I found myself really liking your Dariusburst effort.
I liked the intro and how you tied your personal experiences in. I don’t think it worked as well with Cotton, maybe because it was more about your lack of personal experience. It works for several reasons, the most relevant perhaps being that you establish some authority on the subject and then use that to your advantage, talking about the ways Burst doesn’t stack up and the ways it’s been brave enough to move away from the norm and how that works. The description of feeling like a small part in a large conflict was the highlight to me, because while this doesn't happen often, the few times I’ve seen it in shooters have been stand-out awesome.
OVERDRIVE PLACE - Judgement [PS4] Overdrive
Turns out, all Rob has to do to collect a series of high finishes from my weeks is
Minus points for suggesting anyone can ever tire of Fantasy Zone. Yes, that will do.
FIRST - Octopath Traveler [SWH] dagoss
I have some thoughts on this review. Quite a few, actually, but I’ll condense them down as best I can. This review is excellent; one of the most interesting things I’ve read on this site all year. It's an excellent piece that doesn’t settle on the Whats of Octopath, but the Whys. It ties not only aspects of the game, but the makers themselves into the inspirations the game wears on its sleeves. Then it uses them to suggest that this game only comes close to matching their impossible standards.
Genuinely, I couldn’t write this review. I’m not sure anyone other than dagoss could; it’s got his fingermarks of retrospective probing all over it. It’s long, it’s going to struggle to hold the interest of a lot of people, but it’s not rambling. Everything is driving towards a solid point and, despite the sectioned nature of the review (scoff! How 2004 gamefaqs of you!). They might look separate, but they’re all building towards the same conclusion, just from different angles.
But it’s still long and, in the endless stream of words, there’s awkward phrases and little typos like a few it’s/its errors and the occasional overlong, overloaded sentence. One weird sentence to fix: ”While I don’t lament the days where progression was locked behind talking to everyone until you talked to talk one guy that let you initiate a different dialog”. It’s definitely worth going back through the review when it’s colder in your mind and weeding out some of these issues because, honestly, what you’ve produced here is, I think, a little bit special.
For us. For them. For you.
