True. I'd have happily paid for a mobile Animal Crossing game, but it is built around grinding for materials, waiting for things to be built, and when Nintendo wants to charge a monthly price to "speed up the game" or even play it for you, you know the base game wasn't worth much to begin with. I felt my original review just didn't reflect what the game has become (and hasn't for a while, frankly).
It does feel like games like these are designed to draw people in over time, then they slowly edit the mechanics behind the scenes and introduce more things you need to pay for, and for many people who have put so much time into the game already, the sunk cost fallacy hits them hard and they continue to pay for a game that isn't fun. You'll never collect everything and finish, because they'll just keep adding more. It becomes a struggle to keep up, and people will either play for hours every day, or they'll pay, because they don't want to miss out. That's why I had to stop, because I realised how much time I was spending on this game, and scheduling my life around it. I did drop a bit of money on leaf tickets early on just to show my support.
With Mario Kart Tour, they were at least upfront about how much the game was intending to cost you. And from what I've seen of that, it's not a very good game.
Nintendo are better than this.
I can avoid death by not having a life.