ADDEM: Because my work is never done, it’s worth pointing out (and I was planning to point out in the body of this review before I sailed over 1,000 words with no end in sight - yikes) that there were two more attempts at Virtua Racing made some generations later. One’s on the PS2, made under the SEGA AGES brand which remade old classics as budget games that never often made it outside of Japan. Virtua Racer: Flatout did by way of a compilation disk, and it was pretty okay. Pretty okay indeed! It took a lot of the good ideas of Time Warner Interactive’s V.R.: Virtua Racing, but was truer to the original foundations (probably because Yu Suzuki was made use of), and more flexible in their execution. No ten lap marathons here! There’s also a very recent Switch version that’s come out which seems to be Flatout v2, but focused hard on the multiplayer aspects, which is a very good place to focus on. I have zero experience with that strain. A Switch is far too mainstream for me!
To get to this point, I’ve spent considerable time with four (arcade, Mega Drive, 32X, Saturn) different releases of the same game (I played Flatout years back, and am working off memory there). I’m not sure when I became so invested in this neverending 32X project.
To get to this point, I’ve spent considerable time with four (arcade, Mega Drive, 32X, Saturn) different releases of the same game (I played Flatout years back, and am working off memory there). I’m not sure when I became so invested in this neverending 32X project.
For us. For them. For you.
