Kickin' review there. You did a good job of not only expressing the differences between this version and the PC version, but also the differences between this game and the average NES console RPG. If someone's not familiar with the PC version and reads your line about how fights are simplified here.....and then looks at the second screenshot to see a party fighting two ogres, three orc captains, four hobgoblins and seven orcs (and, yes, the game's engraved in my mind enough to recognize all those sprites), that will blow their mind.
Which might explain why, in my attempt to do all four games in the Pools.... series, I am stalled in Azure Bonds at this area leading to the tower where you deal with the Red Wizard where you get to fight a gazillion Drow with their love of Hold Person and other spells that do a great job of leading to one-hit kills.....
Nice work mentioning the Troll room in the slums. That's a particularly sadistic fight just because it's so far above about everything else there. And I agree with how you said part of the game's appeal is because of the appeal of low-level campaigns. One thing that makes this game addictive is just how much you can improve by gaining ONE level or finding ONE well-secreted treasure alcove with a good weapon, piece of armor or item. If I recall right, early in the game, you can get a Necklace of Missile, which gives you a few uses of the Fireball spell......and that was my bread and butter for getting through some of the early tough fights, like the Slum Trolls or the big brawl in Sokal Keep.
And you had to love the "little" things only a masochist would do. Like clearing out the Textile Factory for a tiny amount of experience. Yay! You no longer have random battles in an area you have no reason to enter after doing the quest that brings you there in the first place. And you have to fight 15 battles against things that poison you (scorpions) or drain levels (wights)..... At least doing the same thing in Podol Plaza had a bit of purpose, as you had to cross that place a few times to get to a few certain areas of importance.
Damn.....really can't afford to get back into Azure Bonds now.....but I'm feeling way too tempted.....
Which might explain why, in my attempt to do all four games in the Pools.... series, I am stalled in Azure Bonds at this area leading to the tower where you deal with the Red Wizard where you get to fight a gazillion Drow with their love of Hold Person and other spells that do a great job of leading to one-hit kills.....
Nice work mentioning the Troll room in the slums. That's a particularly sadistic fight just because it's so far above about everything else there. And I agree with how you said part of the game's appeal is because of the appeal of low-level campaigns. One thing that makes this game addictive is just how much you can improve by gaining ONE level or finding ONE well-secreted treasure alcove with a good weapon, piece of armor or item. If I recall right, early in the game, you can get a Necklace of Missile, which gives you a few uses of the Fireball spell......and that was my bread and butter for getting through some of the early tough fights, like the Slum Trolls or the big brawl in Sokal Keep.
And you had to love the "little" things only a masochist would do. Like clearing out the Textile Factory for a tiny amount of experience. Yay! You no longer have random battles in an area you have no reason to enter after doing the quest that brings you there in the first place. And you have to fight 15 battles against things that poison you (scorpions) or drain levels (wights)..... At least doing the same thing in Podol Plaza had a bit of purpose, as you had to cross that place a few times to get to a few certain areas of importance.
Damn.....really can't afford to get back into Azure Bonds now.....but I'm feeling way too tempted.....
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle
Viva la muerte, that's my goddamn principle
