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pickhut's Mega Man Legacy Collection 2 review

Feedback on dementedhut's Mega Man Legacy Collection 2 review. 6 replies.

Simon Woodington Freelancer Nov 2, 2017
I don't think I could have done this any better. I was disappointed in the same ways as you by this collection. It's hard to imagine what got in the way of including the games they left out. Emulation is covered, licensing is solid... unless other developers had a hand in and it isn't?

It seemed like sure a sure-fire win. How did they miss this one?
Someone told me that you're worth it.

I believe them.
dementedhut Nov 2, 2017
I did a little digging and, according to this article towards the end, Capcom was only concerned about doing the numbered games for Legacy 2.

What harm would adding at least one extra game, Mega Man & Bass, do to the project? That sucks.

Well, either two things will happen now: we're not going to see a Legacy 3 Collection and they'll just focus on something else (X?), or this'll be the end for the MM collections if this doesn't sell well by the company's standards. Judging by how other collections in the medium have fared in the past, I'll be surprised if the latter doesn't happen.
I heard spaceshit noises.
Joseph Shaffer Staff Nov 3, 2017
I heard somewhere that there was a digital distribution rights dispute with Mega Man & Bass, making it difficult and potentially costly to include. If so, that's a shame.

Personally, I wouldn't mind if the either did a Legacy Collection 3 to include that game, Mega Man Soccer, the two fighting games and Mega Man Battle & Chase, or made one huge, all-inclusive compilation (which they honestly should've done in the first place).
The only thing my milkshake brings to the yard is a subpoena.
dementedhut Nov 3, 2017 edited
Yeesh, I hope not. And if anything, I really hope it's not the GBA version if they actually include it in a collection or a digital download in the future. Pains me to see that game's screen get reduced.

But yeah, if there ever is a Legacy 3, I can't think of nothing but the oddball releases. Though, business wise, I would rather they move on to something like the X series again, and just include those oddities as extras. For the sake of "prolonging" the lifespan of these collections Capcom is suddenly coming out with.

I keep forgetting about Battle & Chase's existence. Funny how Sony rejected a NA release of the game because they didn't want too many kart racers on their system. I guess Crash Team Racing, Chocobo Racing, Bomberman Race, South Park Rally, Looney Tunes Racing, Walt Disney Racing, Toy Story Racer, Speed Punks, and Lego Racers, all which came out years after Battle & Chase's estimated 1997 release, were just a figment of our imaginations.
I heard spaceshit noises.
Gary Hartley Staff Nov 4, 2017
I own a copy of Battle & Chase. Sunk a couple of hours into it back when, and it didn't strike me as anything special.
For us. For them. For you.
Jason Venter Staff Nov 4, 2017
Capcom was going through its "Let's be buttheads to Capcom" phase at that point. They were mean about even letting Mega Man X games happen, because they were 2D, as I recall.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
dementedhut Nov 5, 2017 edited
Specifically, Mega Man X4 was rejected. I can only imagine it was eventually approved for NA release the same way Mega Man 8 was: Sony had no interest in the game until Sega approved the game on the Saturn. Which makes it a wonder why they approved Mega Man X5 and 6. They probably looked at the sales figures for X4, I'm guessing.
I heard spaceshit noises.

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