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Nightfire's Cibele review

Feedback on Nightfire's Cibele review. 1 reply.

Jason Venter Staff Dec 4, 2015
I think this is the best review that you've yet chosen to post here, Nightfire, and I'm not really sure what I might look for in some other review that isn't offered here. The game doesn't sound like it would necessarily by my cup of tea (though I could probably enjoy playing through it, somewhat), but I can see why you arrived at the score you did and I'm even inclined to agree with your conclusion that the industry can use more games of this sort. The industry, after all, can use more games of just about every sort...
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
Nightfire Dec 4, 2015 edited
I completely agree. The video game medium has the potential to do just about anything, and yet it usually defaults to predictable formulas that can be easily monetized (such as first person shooters, RTS, MOBAs, etc).

That's why I'm so intrigued by the recent resurgence of indie games. Cutting-edge stuff keeps showing up and doing very well for itself, despite the fact that it is overshadowed by "big" releases from studios with huge marketing departments (FTL: Faster Than Light is a perfect example of this).
placid like acid

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