As for games mentioned prominently here:
1. FF VIII: Didn't like it. There's a part of me that wants to play it and IX again at some time, though, just to see if the way the series went with XIII makes me a bit more forgiving towards it. Like how I originally thought X was overrated initially, but when I played through it a couple months ago, I liked it a lot. I think I'd pick IX to play before VIII, though. More positives there, in my opinion.
2. Vagrant Story: I really liked it the first time I played it. Got burnt out/bored with it while doing the postgame Rood Inverse parts of dungeons, so I never went through the whole thing, but I enjoyed it. Later, I started to play it again and just couldn't get into it. A lot of things seemed overly complicated with the battle system, too many box-pushing puzzles (which also is slowing me from doing a potential Legacy of Kain: Soul Reaver replay) and, this might just be me, but the hardest games for me to play nowadays are those more ambitious PlayStation titles. Where they're trying all these neat graphical things with a 3-D engine, but the system just didn't have the power that the PS2 and current-gen systems do, so things just look weird and jaggy all the time. I remember back when I reviewed Xenogears, I hadn't played it in some time, so I popped it in to reacquaint myself with the battle system and within a half hour was in some weird "GAH...MY EYES!!!!!" mode with the way the graphics are portrayed. It's just that specific time in games. Later on, the look was refined; earlier, things were simple, 2-D stuff.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle