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Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
Appropriately called Time World.
Really deep, with quite a complicated system of planets, heroes, battleships but with instant ship combat that is over in a second if you wish it, and a brilliant strategy mini-game called War of Heroes where you join up with three others to defeat a boss, moving your characters along 4 lines of the playing arena towards the boss, who sends out his minions to attack you.
First such game I've ever played and I'm hooked on it.
Fantastic game free on Kongregate and made by a 22 year old guy. For once a short game with a clever story hook to it. Boy is scared by a story about werewolves and decides that the only way to end his fear is to destroy the moon! Builds a plane and off you go around the world until you get enough upgrades to reach the moon!
That is all.
I've been playing quite a few iPad games and an NES RPG that I'd like to review but probably won't get around to it so I'm gonna make a few notes about them here.
Simple sliding/dodging game but great fun. Large fruit falls from above as you move your ninja right and left to avoid being squashed. Sound effects are lovely: you hear his footsteps and the sound of melons, lemons, oranges, and dragonfruit falling.
Bought one of these at vast expense, just so I can read free books with a backlit screen and watch iPlayer in bed.
Tried out a free game which was way too hard for me, constantly swiping at the screen to turn corners whilst being chased by some monkeys, but I wondered if anyone could recommend some simple but engaging games?
It's amazing how many things Metal Max games do right.
For a start very early on you get an item called the Dog System that lets you escape instantly from any dungeon AND lets you select from the major town locations to warp there. Saves an age in tedious backtracking or travelling when the only purpose is to get from A to B. Why don't more RPGs do this?
You can buy a tool for your tanks that allow you to cut the encounter rate in half and have it turned on (shows up as a blue icon with the word "CAMO") so you don't forget. That cuts down the frustration of lots of fights when you have to explore new territory. Also available near the start of the game. (And there's an item to increase the rate too.)
Playing the new Metal Max release on the DS, the reworking of Metal Max 2 (from 1993 on the SNES). It's got the kind of upgrade that the Dragon Quest games got for the DS and it's really very similar to those games. Wonderful menus, huge world to explore, tons of customisation, and lots of side stories/quests to fulfill on your goal to defeat the big bad. Except as with all MM games it's set in a post-apocalyptic world