..the thing about the bosses. Seen a lot of people complain about that, but...
//spoilers//
//I'm serious!//
The first boss can be defeated by throwing a gas-canister at him. There's a specific talk when you do it, and a specific animation. On normal, it's one or two canisters, and three gunshots to the head. So the encounter would be sneaking around as much as possible, using stealth, and then striking from a distance.
Second boss can be defeated by blowing up the server banks. It's difficult, but you can get her to blow the banks up herself, and that will cause more damage. So in the end you stun the boss, and can defeat her with just a few shots to the head.
Third boss is worse, specially if you did that .. thing early on. But it's more of a classic boss-battle, like Bruce Lee fighting the guy with the bear claw in the hall of mirrors. Or the scene in Boondock Saints when the police-guy goes on a rampage. They even have that slow-motion music every time the boss turns up :)
..arguably, the first terrorist leader could be a boss as well. And you can defeat him by just talking.
Maybe Hugh Darren is a boss as well. And you defeat him by "extrapolate", "critique", or "appeal". :D
...sorry, shouldn't complain, really. I've been trying to write a review for a couple of weeks now, and I can't. ..I just.. there's something I can't really explain here. About how the game doesn't really nail you on it if you change attitude and direction half-way into the game. The original did that. It would have Gunther go "oooh, ze boyscout learns way of real world". Or the people in the base suddenly are impressed that you stick with your way of doing things, and still get things done. There were a lot of these things in Deus Ex.. but..
Same with the transport stages. It seems so haphazard in DE:HR.. The actual levels are great. But it's.. "oops, I'm in Shanghai for no reason". "Now I'm off to sleep in a canister that goes god knows where".. . just seems they could have let there be something to Pritchard being involved with the hacker, or something like that.. Just to explain how they know where to go.
Anyway.. It is a good review. And the free approach thing really is the core of the game, after all, so good thing to focus on that. Approval :p
(....one thing... it's Adam Jensen. The "-sen" affix comes from the same thing as "-son", though. In Sweden, it typically is "-søn" on the surnames. On Iceland, for the few who have patronyms, it's "-son"(pronounced "sawn" at the end. Both of them mean "son". Denmark and Norway tend to have "-sen" instead. ..but it's not as common as using farm-names or places.
So Jensen's parents probably were Danes or Norskies :p).