The way XIII handles saving was a major irritation for me all the way through, playing the PC version. Maybe console shooter fans are used to checkpoint systems, but when I'm playing a PC FPS, I expect to decide where and when to save, not have the game decide it for me. And especially not pretend to let me save anywhere and then have me pop up somewhere completely different when I reload, typically right before an unskippable scene.
I finally gave up some 3/4ths into the game when I got one of my greatest FPS frustrations tossed into my lap, a stealth level. Not the first one, but definitely an incredibly annoying one. If I've just gunned down two hundred bad guys in the past level, don't give me an instant game over because I alerted one here. Even if they all come pouring forth when the alarm sounds, I think I can handle them, thank you.
I finally gave up some 3/4ths into the game when I got one of my greatest FPS frustrations tossed into my lap, a stealth level. Not the first one, but definitely an incredibly annoying one. If I've just gunned down two hundred bad guys in the past level, don't give me an instant game over because I alerted one here. Even if they all come pouring forth when the alarm sounds, I think I can handle them, thank you.
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK"
