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Mega5010's Dragon Quest Heroes: Rocket Slime review

Feedback on Mega5010's Dragon Quest Heroes: Rocket Slime review. 5 replies.

Wolf Queen Feb 24, 2011 edited
Hey. You're the first new guy we've seen in a while. If you're interested in sticking around here, I'll try to leave you feedback on this later today. Ordinarily, I'd just go ahead and do it without the pre-emptive post, but I'm busy I have work right now and so don't have the time to say anything in depth at the moment.

But I will say: welcome to the site. I hope you enjoy your time here and aren't put off by anything you see in the forums.

EDIT: Turns out you're not so new, but either way, the offer still stands
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will
Joseph Valencia Feb 24, 2011 edited
This is a goopendous review. (slurp) It is very thorough and solidly written, and it tells me everything I would want to know about the game. (boing) I especially appreciate the slurpspective on controls, as I consider the touch-screen to someslimes be a hinderance in DS games. Keep up the goood work (not-so-stealth edit) as always.
JOSEPH VALENCIA was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!
jerec Feb 24, 2011
Mega's one of the old GameFAQs crew. Good to see you writing again, old friend!
I can avoid death by not having a life.
Andrew Schultz Feb 24, 2011
I was pleasantly surprised to see your name, too. Hope life's been treating you well. The sub-muse of review-writing seems to have.
My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips
Greg Rucinski Feb 24, 2011
Hello all... and Jerc. >_>

This is literally the first review I've written since the last one at GameFAQs. I'm trying to get somewhat of a portfolio together of my writing samples, and reviewing games and getting back into the habit is something that I need to do.
Jostein Johnsen Feb 26, 2011
"The same can be said of the gameplay outside of the tank. It’s fresh and fun the first few areas to explore and rescue your slime friends and family, but factors such as enemy combat and how generally slow Rocket moves bogs it down. The only combat option you have is to stretch yourself and blast into a bad guy, and that only gets upgraded to a more powerful version once throughout the game. When your lead character is a slime and can contort and twist into different shapes, don’t you think you’re missing something by not including that? While there is incentive to explore every nook and cranny for ammo and slimes (some of which are pretty well hidden and require some thinking to get to), it’s like wading through the shallow end of the pool to do so. You need some logical thinking skills, but the majority of the puzzles are variations of carry item here, stretch yourself there, etc."

*belly-laugh* Awesome paragraph. Really was the money-shot right there.

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