I'm not claiming it's supposed to be bad.
I'm claiming it's supposed to be campy and entertaining, like Army of Darkness or however many other flicks I need to keep citing to arrive at the point, and while it doesn't arrive at the gags in the most elegant or innovative fashion -- and some just may be unintentional -- they're nonetheless great (I reference numerous goofy things I love) and those defined the game for me, the hilarious or memorable moments I couldn't get with technically sound titles that might be quicker and less monotonous and easier to control, none of which, I felt, impeded me from enjoying this one compared to the entertainment I got out of it. And that, the potshots taken at the voice acting and the main character and the transformations (because no negative AB review rips on those...), may just have inspired part of the counterculture feeling that makes me like it even more, because I think those are funny (Santa Claus Versus the Martians style), but I see a lot else to like here too as far as enemy design and presentation. So I think (hope) there's more nuance to the review, some of which is probably a little garbled because it's a tough point I'm reaching for and even I don't think I get there quite, but certainly more than what you're summarizing my case as.
I also didn't find it monotonous -- you can learn where the orbs are (or fiddle with dip switches I'd bet) -- and because it was scrolling and there was usually something on screen to occupy, not really slow relative to peers. To say I didn't address the control issues is a flat lie and I don't deny them.
Hell, I don't even argue the game is good or great, just that people that think Altered Beast is a tragedy or a disgrace may need to take a second look, because they may have taken the cabinet too seriously. And created a cult-classic well worth playing as a result while other older titles grow less and less relevant.