Thanks for the feedback! In some versions of the game, the grass kills you. As in, you're running along the grass, but then you step in special "sharp" grass that hurts a lot, and kills you if you keep stepping in it. I replaced that sentence with something more direct:
In the original Amiga version, even the grass could kill you.
Hopefully that works better.
Regarding the tone of the review, it's blatant description, as opposed to hard-hitting opinion. People who consider reviews to be persuasive essays don't care for this style; the descriptive style rejects the concept that the writer's opinion is "right". For a game that relies on creative imagery, I think it's a valid approach. Describe what you see and let people form their own opinions. I could explicitly say "purple dung-dropping dragons are cool", but that won't convince someone who thinks dung-dropping dragons are stupid.
With my description of the music, improvements from other ports, and reminiscence of how this game's artful atmosphere made Psygnosis famous, people should be able to figure out where I stand. For me, the more important question is whether or not readers can figure out where they stand.
Definitely an interesting discussion.
//Zig