Thanks, zigfried and Emp. But I also think it's a bit too long, lol.
I could make the comment about the future support much shorter. And tie the thing about co-operation into the other bit about the classes, and so on, maybe..
The problem I have with reviewing the game as if it's more or less successful when things work, and you win.. is that it's not really about the game. I could explain that it's easier to enjoy the game if you make use of the hud-controls, or a mic, and when you have squad-leaders that do something useful. But it's like saying: "playing football is fun if everyone plays team". Instead it's more close to mention something about how simple the rules are, and that the game can be interesting anyway.
So I thought using the structure of the maps and the squads to paint a picture of some sort, of how deliberately made all of this is. And that the reason you're disappointed if you lose, is that you tend to grasp why you lost. Not that you simply didn't get the game, or wasn't "skilled" enough..