Yeah. None of those things have ever bothered me about a Dragon Quest game. There might be a lot of fights, but they're all fast-paced, so it never really has ever felt to me like I'm being drowned in a deluge of combat. If anything, I wish there was a bit more complexity to the average fight. In DQ VIII, you get a ton of abilities, spells, etc., but (with the exception of a couple of bosses), I scarcely used any of them other than the heal spells and the occasional buff/debuff spell.
All I can say is that I'd far rather play a DQ game than many of today's more story-driven ones where you have to wade through massive amounts of cutscenes just to get to a simple, linear dungeon.....that leads to more cutscenes. To my perspective, it's somewhat confusing as to how people get so enamoured with games like the Metal Gear Solids of the world, as, to me, all that interactive gameplay stuff takes second fiddle to watching one cutscene.....and then another...and another. When I reviewed MGS 3: Subsistence, it got a 9 primarily due to the inclusion of the MSX Metal Gears. MGS 3 itself.....I'd have rated it a 6 or so. Very great graphics and all, but the game itself just didn't interest me as much as it should have because my enjoyment of the stealth and all that kept getting disrupted by constant jabbering.
Just goes to show that different people have different likes and dislikes as to what they look for in a game.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle