It's been awhile since I made a post, so I thought I'd end the drought with something that's been on my mind for a topic over the last few days.
Updates.
I don't mean sequels or prequels. Not really, anyway. I'm talking about remakes and next gen revisions. Do you know of any really great ones? Any terrible ones? Let's hear it.
My first nomination for an amazing update would be the Maximo games. The first one is amazing, but Army of Zin is nearly perfect. Here is a case of an update being a much, much better game than the original source material ever was. The Maximo games are hard, but fair, with well spaced checkpoints; where the original Ghosts 'n Goblins franchise featured cheap deaths and almost no checkpoints, amounting in serious frustration.
The best of the GnG canon is probably Super GnG -- a game which doesn't come close to competing with Army of Zin on any level. Score one for the next generation. Old skool doesn't always get the win!
I can think of another stark contrast between old and new that goes the other way: Doom 2 versus Doom 3. The dusty old PC favourite wins by a landslide.
But as wide as that gap in quality is, consider this: Alone in the Dark (circa 1950 or whatever) absolutely kills the utterly broken Alone in the Dark for the 360, which I am just now fiddling with. The newer game scores points for graphic realism -- and nothing else. That match-up is a blow out if there ever was one.
Any others?


Felix_Arabia Aug 25, 2008
On the flipside, though, I'm not a huge fan of Super Mario All-Stars. Yeah, I know it's an old remake, but it's worth mentioning because I dislike the updated graphics and music. The original aesthetics from the NES games were better. The games play fine, but they lose a little magic thanks to the "improved" art.
Masters Blogger Aug 25, 2008
I am totally in agreement with you on the Metroid issue. The first Metroid plays terribly today -- nevermind how it used to hold up. But Zero was a joy to play, if a little short and simple. It's such an improvement, you feel like saying "oh, okay so this is what the original game SHOULD have been."
I disagree with the Super Mario All-Stars take though. What's so wrong with the update? It's so sweet to have them all together, plus the Lost Levels.
Felix_Arabia Aug 25, 2008
Masters Blogger Aug 25, 2008
bluberry Aug 25, 2008
espiga Aug 25, 2008
As for bad remakes, how about Tales of Phantasia on GBA?The English translation was botched beyond belief... =[
Suskie Aug 25, 2008
The Twin Snakes... eh. The one thing MGS did NOT need was more cutscenes, and aside from that, what do we get? Um, improved graphics and a first-person mode. New content would have been great.
The only other remake I can think of off the top of my head is Resident Evil on GameCube, which was gorgeous and atmospheric as hell, like the original was supposed to be... but 2002 was around the time I started to get sick of those tank-like controls and goofy puzzles and whatnot. What's the use in updating your game if you don't update the gameplay?
Felix_Arabia Aug 25, 2008
Here's another horrible remake - Conker on the Xbox. Sure it looked pretty good (Conker's fur looks like a real animal's!) but the game still had wonky controls AND Rare took away a lot of the cussing that was in the N64 version's script. They also replaced the original's zany, if somewhat crappy, multiplayer for some lame new modes. After years in development, all it had to show were new graphics that didn't even matter a whole lot.
Suskie Aug 25, 2008
bluberry Aug 25, 2008
Felix_Arabia Aug 25, 2008
Nah, man. It wanted to be a comically offensive farce for pop culture. Ironically the remake was a farce of a farce. How does that work?
Suskie Aug 25, 2008
honestgamer Staff Aug 26, 2008
Masters Blogger Aug 26, 2008
bloomer Aug 26, 2008
I have the new AITD for Wii but haven't tried it yet. The marketing has been pretty funny, all this talk of 'bite-sized nuggets of story so you won't lose your place!' - but I can see what they're getting at. My main complaint about adventure and horror games these days is just their ever-increasing bigness, and their longterm demands on your time or memory. And I do need some of that grind - but not every game can be like that, so I also like it when a game comes along which is an antidote to that. And AITD is trumpeting that this is what it's about. So I'll be interested to see how it goes.
Masters Blogger Aug 27, 2008
I think what made the original PoP so difficult was how deliberate you had to be about moving forward. Why? Because the timing was so unforgiving (you only had a split second to jump through the clamping jaws); and you had to concentrate so hard to remember where the next trap was; and you knew that if you died, you'd be sent back so far to restart (and Jesus, your deaths would eat up precious time on the godforsaken timer).
psychopenguin Aug 28, 2008
Another recent remake is Final Fantasy IV for DS, one of the better remakes I've seen.
Bad remake: Crystalis for Game Boy Color. End topic.