My name's Rob. I'm insane, but not in a criminal way. At least, not yet. Take the character of Spicoli from Fast Times at Ridgemont High, make him older and chubbier...and you pretty much know all you need to know about me.
So, we're under a L2 snow emergency here in north-central Ohio and I get the day off work! Even better, it seems that (at least for the time, knock on wood) my internet is working good after two days of service so slow that I was wondering if I'd magically reverted to dial-up. That means RotW will be done today...unless it goes bad again. But first, it's time to fry fish. Which means I need to wash dishes.
A SCARY STORY:
So, yo, I'm playing the Live Arcade port of Symphony of the Night and I've noticed that I'm struggling a bit more than usual with this game. Like, even to the point of occasionally dying in rooms other than that one where you have to use Sonic Bat powers to get through the dark, spiky room. I've come up with three theories for this. If anyone who is familiar with this game, both on the PS and Live Arcade, has insight...well, that's what I'm hoping for!
Throughout my gaming/reviewing stage (ie: the last 7+ years), I've operated both through emulation and purchases. Over the past couple of months, I've collected a number of more recent RPGs. Tales of the Abyss for the PS2 (already reviewed on GR) was the old-timer of the bunch, while I also picked up the 360's FF XIII, Infinite Undiscovery, Resonance of Fate, Star Ocean: The Last Hope and Tales of Vesperia. Along with Red Faction Guerrilla. And I do have my share of games I've owned for some time that I'd like to believe I'll finish at some point like SMT: Nocturne and Persona 3. A lot of work, but nothing that's not doable, given enough time.
My MOTO review. I had a lot of fun writing it. A bit more creative than some of the stuff I've done recently. For a while, I thought about doing the whole thing in "dream voice". Then I decided that would come out stupid. So I didn't.
Also, there will be a review of Comic Jumper coming here in the near future. Fun, quirky game by Twisted Pixel, who already have AWESOME POINTS from me for 'Splosion Man.
That's my review of Spiderman: Shattered Dimensions. I really liked it. By our numbering system here, I'd say 9/10.
Great Jove, some of this stuff is challenging! I did the boss fight with the big demon and the two Keystones at the top of the Ancient Ruins and then the "save the city from the Arthrosauruseseseseses" battles.
Took me forever to beat the demon and three tries to beat the Arthrosauruseseseseses before the city was destroyed. Think I'm a boss fight away or so from being able to put saving the world on hold to whore myself out for sidequests and stuff.
Very good game. I'd probably like more storyline villains than just Gongora and the stupid Numara general, as most bosses are just "big monster randomly appearing to fight you" types. With unimaginative names like "Magic Beast" and "Ice Magic Beast".
1. Made it to Disc 3 of Lost Odyssey tonight. After finishing Clash of the Titans, I can go back to this game. As I get farther into the game, I can see why EmP had said it's the best 360 J-RPG. When I "reviewed" it under the "HAMMER-time" name, all I mentioned for whatever wacky contest that it was for happened to be the "Thousand Years of Dreams" stories. As good as they are, I think the game would have to be horribly broken for me not to want to recommend it. The "Bright Rain" story which I got tonight was the perfect example of how beautiful in a depressive way AND thought-provoking these stories are. I'm glad there's a FAQ solely to tell how to get these stories. If there's one thing I want to collect all of in this game, it's the stories.
It really isn't THAT bad. Oh, it's horribly flawed, but it's rare that a game's plot has me this hooked. That mid-game twist is pulled off awesomely! And the moments where your party is depleted are awesome. If you have a full party, you can bash through everything...but if you're only controlling 1-2 characters, enemy luring and combo-working become essential. The section where Flece rescues Joseph is simply awesome because of that!