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Next Smash Bros. roster may need a 'change of direction'

Nintendo's Super Smash Bros. series, which we already know has a Wii U and 3DS iteration on the way, has always increased the amount of playable characters with each new edition of the game. In 2008, Super Smash Bros. Brawl had 35 characters, including non-Nintendo firsts like Sega's Sonic the Hedgehog and Konami's Solid Snake, compared to just 12 characters in the original title when it launched on the Nintendo 64 in 1999.

It sounds like that trend will likely change whenever the newest game hits the Wii U and 3DS in the future, according to comments by series director Masahiro Sakurai in Nintendo Power (as found by Nintendo Everything).

"It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough.’ There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive," said Sakurai. "In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.”

While initially a bit disappointing for me, what Sakurai said makes sense. Who else remembers Captain Falcon and Ganondorf being essentially the same character in Super Smash Bros. Melee? Falco being pretty much a way quicker Fox? Dr. Mario and Mario? Sure, there were slight alterations to each, but one can't deny the pretty obvious similarities. It sounds like Sakurai is giving us the cliché "quality over quantity" line.

We still don't know much else about the next Smash Bros. aside from Nintendo's intention to make the Wii U and 3DS versions of the game "interact" and the fact that it's begin co-developed by Namco-Bandai. We'll definitely be sharing more information on the title as details begin to surface.

Until then, keep your fingers crossed that your "main" isn't getting the axe.

Reported by Jonathan Davila



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