The FPS games released during the four years following the earth-shattering Quake were interesting specimens. They finally had the technological means to perfect the ideas showcased in Doom, but as soon as Quake's release in 1996 consumers were feeling fatigued by all the Doom-style games and mods. No longer satisfied with iteration and refinement, people wanted innovation. The period around Quake's release was a fascinating time of experimentation.
Years after the very literary storytelling approach of Snatcher, video gaming found its storytelling spokesman and its new action standard in the form of Half-Life. Uncompromising in its raw grittiness, it was a perfect blend of the richly grim aesthetic of the 90s FPS with a cinematic approach that allowed for discovery without resorting to robbing the player of control. By recognizing what cinematic aspects worked in games instead of trying to emulate cinema in every possible fashion, Half-Life's genius in presentation set the groundwork for countless games to follow. However, sandwiched between Quake's own sequel and Half-Life was another game that met a balance between the two eras, between the brutal and the cinematic.
That game was Unreal, one of the best games ever made.
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Community review by Follow_Freeman (May 23, 2018)
When he isn't in a life-or-death situation, Dr. Freeman enjoys playing a variety of video games. From olden shooters to platformers & action titles: Freeman may be a bit stuck with the games of the past, but he doesn't mind. Some things don't age much. |
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