Dragon Age: Inquisition (PS4)
The Inquisition marches on with a mixture of random exploring/side quests, getting my ass kicked for going into areas where the enemy level jumps absurdly, and then going back to the story missions. I've been playing this every other weekend since New Year and I'm still not done, but I am still enjoying it.
Final Fantasy Type-0 HD - PS4
(Mission 1 spoilers)
Not very HD, it definitely looks like an upscaled PSP game. FFXIII on the PS3 actually looks better and sharper than this. Would have been an awesome Vita game, but oh well. I've played the first mission and I've saved in the Academy place. I hope it's not all RPG on rails like the first mission was, and I actually get to do some proper exploring and stuff. Also, the narrator sounds like some boring American that would probably narrate some documentary about history or something. Still getting a handle on who these characters are. The kid with the chocobo who died in the intro seems to have had more characterisation than anyone else so far.
Final Fantasy XV demo (PS4)
The battle mode is going to take some getting used to. Got my ass kicked by the Behemoth, since I decided to go straight there. Since I don't want to listen to the plan again for a while, I'll probably explore all the other areas this demo lets me have access to.
Pokemon Shuffle (3DS)
I play 5 rounds whenever I remember. I am curious as to how much money Nintendo has made from this due to impatient people.
Super Smash Bros Wii U
Still making my way through Classic mode with each character, and completing the odd challenges. Mostly I just let my 8 amiibos fight for 99 mins at a time to collect coins and items. I think the trophies are the best part of this game - definitely what keeps me coming back.




honestgamer Staff Mar 21, 2015
jerec Blogger Mar 21, 2015
espiga Mar 21, 2015
Also, the narrator is meant to sound like it's a documentary; that's also why many of the cutscenes use that "film grain" filter. The narration is looking back on the events from a "historical" perspective, while you go through them as the actual people... Most of which receive pretty much no characterization. The story isn't all that great, although it has great *theming*. Type-0 is all about the action and the combat, and you pretty much don't really need to know the characters by anything other than [weapon type] [gender]. Card Guy, Flute Girl, etc.
Later missions will have you heading toward several objectives simultaneously, which you can tackle in any order. Mission 1 is pretty much just the tutorial.
Genj Mar 21, 2015
honestgamer Staff Mar 21, 2015
Suskie Mar 22, 2015
I'm actually finding it frustrating that so few of the side missions reward experience. I'm considering just bumping the difficulty down so I can just punch through the (enjoyable) story missions and not worry about the grind.
The story seems to have potential, but the dialog and voice acting are absolutely dreadful. I'm kinda wondering if it's just a minimum-effort localization job.
jerec Blogger Mar 22, 2015
espiga Mar 22, 2015
1. Grinding isn't necessary but if you choose not to, you'll need to abuse killsights.
2. Abusing killsights is easier if you have the infinite dodge passive.
3. Don't be fooled by Deuce. She starts off weak but with the right setup, she is an absolute monster on the field. Her attacks deal "magical" damage so for high-defense enemies (flans, anything with higher levels, etc), she will eat them for lunch.
Suskie Mar 22, 2015
espiga Mar 22, 2015
4. The game is meant to be replayed so a lot of shit will open up on the 2nd playthrough.
5. Don't forget about expert trials.
6. The localization is really wierd. The game has lot of japanese cultural references that the localization team tried and failed to hide. Most notably, the crystal names were all based on the 4 mythological figures: genbu, suzaku, byakko, and soryu. Suzaku was translated as Vermillion Bird, and while that's what Suzaku *is*, it's akin to suggesting one eats McDonalds and saying, "Guys, let's eat bottom of the barrel fast food"instead.
honestgamer Staff Mar 22, 2015
Genj Mar 22, 2015
I'd say definitely minimum effort. The voice work is ridiculously bad compared what Square usually does (What the fuck is up with Jack's voice?). I think the awful dialogue from the Class Zero members is intentionally though. They seemed to have gone for a dehumanizing approach since they're basically more like Dr. Arecia's pets than children especially since Rem and Machina have significantly better characterization. Or maybe I'm giving Square too much credit.
Yes, it's easy to exploit killstrikes if you don't grind, but you're opening yourself up to getting 1 shotted by enemies very easily. Even at the proper level you can still get 1 shotted by certain enemies (especially enraged enemies). It's why I really don't like the death penalty in missions. It doesn't help when the ally AI is abysmal at times (like not healing itself when it's near death or walking into boss instant death attacks). I understand it's to get you to use multiple characters, but don't make it so an enemy random pops out of the ground and does 2,555 damage to my level 30 character with 800 HP.
jerec Blogger Mar 23, 2015