Ha ha, great ending, Lewis. Nice tie-in to the Morrowind review.
I also think this review hits the mark in terms of what really is the problem with Oblivion. You obviously wanted to like this game a lot, and thus were able to pin point exactly what took you out of the experience. Good writing, good arguments... bravo.
My one complaint is that the review is VERY long. Even for a game of this size. It's not so much WHAT you say, but how long you dwell on each point. The providing of the examples is nice, but it definitely adds length... sometimes unnecesarily. The first example with the knight drives home one of your main points: that the NPCs take you out of the experience. After this, though, the review sort've gets muddy... not touching on any points as strongly as that first one. You mention the quests, but you basically say you like some and not others, which is a "here-nor-there" point. While not badly argued, it could be taken out, ultimately, and the review wouldn't suffer.
I think your best point (and the focus of the review, really) is that Oblivion is an immersive experience that suffers because of the lackaluster in the details, especially the NPCs. That in itself, especially how you wrote those points, makes for a great concise review.
I also think this review hits the mark in terms of what really is the problem with Oblivion. You obviously wanted to like this game a lot, and thus were able to pin point exactly what took you out of the experience. Good writing, good arguments... bravo.
My one complaint is that the review is VERY long. Even for a game of this size. It's not so much WHAT you say, but how long you dwell on each point. The providing of the examples is nice, but it definitely adds length... sometimes unnecesarily. The first example with the knight drives home one of your main points: that the NPCs take you out of the experience. After this, though, the review sort've gets muddy... not touching on any points as strongly as that first one. You mention the quests, but you basically say you like some and not others, which is a "here-nor-there" point. While not badly argued, it could be taken out, ultimately, and the review wouldn't suffer.
I think your best point (and the focus of the review, really) is that Oblivion is an immersive experience that suffers because of the lackaluster in the details, especially the NPCs. That in itself, especially how you wrote those points, makes for a great concise review.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."
