Forums Submission Feedback

EmP's 1954 Alcatraz review

Feedback on EmP's 1954 Alcatraz review. 4 replies.

jerec Feb 10, 2019
Best tagline. I see I'm not missing much with this game, I know it didn't grab me after what little I played. You're right about that fine line these games walk with difficulty (and I'm sure different players have their own opinions there).
I guess you play these games so we don't have to.
I can avoid death by not having a life.
Gary Hartley Staff Feb 11, 2019
I don't know why I felt I had to go back and beat this one; I had several false starts where I played a bit in and found absolutely no interest in continuing. Maybe I thought, as it was a Daedalic game, then it might get better. It didn't.

Thanks for coming through and dropping feedback, Jerec. I can honestly take solace in the idea that I suffered this game so others didn't have to.
For us. For them. For you.
Marc Golding Staff Feb 11, 2019
I concur. Great tagline -- one of the best I've seen in a long time. Good review too. It's always difficult to review these types of games. You run the risk of spoiling events or not saying enough. You straddle that line rather well here.

It's very strange that you'd plug someone else's review though. It's just... not you.
I don't have to prove I'm refined - that's what makes me refined!
jerec Feb 11, 2019
EmP played 1954 Alcatraz for our sins!
I can avoid death by not having a life.
Gary Hartley Staff Feb 11, 2019
Marc sneaks in there with the stealth post. I might have missed it had you not mentioned you'd posted on IM four hundred times.

I've played worse adventure games than 1954, but I've not been angry enough with myself to review them as of yet. Filimore's an awful, awful game and the easiest to hand to make that point. Could have gone with a Myst review, I guess, but that might have been controversial to people who don't know better.
For us. For them. For you.

Log in to reply.