Now, I never played the previous game, so I'm having trouble coming up with imagery from your review. I think that's fine, but I was just curious on how you typically approach sequels? Assume the reader has prior experience and go from there? I don't bring this up because I have a problem with the review, I'm just trying to learn how to approach reviewing sequels as well, and how many basic descriptors I can afford to leave out of the writing.
Anyways, I like how the review almost specifically covers the pull of the game and how it's addicting. Actual looked up some videos of the game and I'm legitimately interested in picking it up, so nicely done.
One thing I'll mention is from your pull quote:
"Well, I'm going to have to find a way to perfectly run tracks that sent my biker flying into space and landing in a crumpled heap dozens of times."
My mind had a hard time following that sentence, lol.
Anyways, I like how the review almost specifically covers the pull of the game and how it's addicting. Actual looked up some videos of the game and I'm legitimately interested in picking it up, so nicely done.
One thing I'll mention is from your pull quote:
"Well, I'm going to have to find a way to perfectly run tracks that sent my biker flying into space and landing in a crumpled heap dozens of times."
My mind had a hard time following that sentence, lol.
Mobius 1, engage...
