Trials Evolution (Xbox 360) review
"Well, I'm going to have to find a way to perfectly run tracks that utterly brutalized my biker during my first stab at them. Hell, I'll be happy if I just FINISH the Gigatrack course. Just thinking about running it perfectly seems so unrealistic that I don't even know why I'm considering it a possibility."
I'm not that great at Trials Evolution -- at least not yet. This saddens me. I'm missing out on a lot due to my inability to clear B-license level courses without faulting a dozen or three times. And that really long track with very few checkpoints that's right before the A-license…yeah, right. I'll be happy if I can just complete that sucker, let alone do it flawlessly or something crazy like that!
But I'll keep trying. Hell, I can't stop trying. If I wasn't sitting in front of a computer typing this review, I'd be working on it at this moment. While you're reading this, odds are that I'm desperately attempting to keep my bike upright, knowing that a catastrophe is inevitable. This game will do that to you. It'll make you try tracks over and over and over again, looking to make it the distance without crashing. To accomplish those jumps just a bit more smoothly to lower your time. You'll mutter (or scream) obscenities at your TV, you'll drop the controller and storm into another room to cool off, you'll swear you've had enough and it's time to play something else. And then you'll try again.
RedLynx gets it. They turned a simple, fun experience into something amazing. When I started playing this game, I was prepared to be disappointed. In its multitude of courses, all you do is press buttons to hit the gas or brakes, while moving the control stick to the left and right, so your biker leans in one direction or another. The best comparison to the courses I could come up with were the tougher license tests in the Gran Turismo games -- we're talking the ones where you'd have to do a large chunk of a lap (if not the entire thing) very quickly without leaving the road. Those things could become lessons in masochism, as you'd have to be near-perfect with no real room for error for 90 seconds, two minutes, more. Expecting something like that, I was fully prepared to come away with an impression along the lines of "It's good…if that's your sort of thing…"
Staff review by Rob Hamilton (May 02, 2012)
Rob Hamilton is the official drunken master of review writing for Honestgamers.
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