"More than any other graphics engine today," ..other than the one made for Killzone 2, I guess.
You could also mention that EA, in their infinite wisdom, installed a server-side patch this Friday that allowed infinite lag. This means that randomly joining a server might put you on a server on the opposite end of the world, or put players on the opposite side of the world on a local server.
The game doesn't actually handle infinite lag like this (no game does), meaning that the visual fidelity drops very quickly. This is more visible than normal because of the nuance in animation, and how the destruction works.
This was changed from what was deployed with the game - a system that prevented players from joining a server so far off they would be unable to play a smoothly flowing game.
You would think that EA would see the value of a smoothly playing game. But sadly, no.
You could also mention that EA, in their infinite wisdom, installed a server-side patch this Friday that allowed infinite lag. This means that randomly joining a server might put you on a server on the opposite end of the world, or put players on the opposite side of the world on a local server.
The game doesn't actually handle infinite lag like this (no game does), meaning that the visual fidelity drops very quickly. This is more visible than normal because of the nuance in animation, and how the destruction works.
This was changed from what was deployed with the game - a system that prevented players from joining a server so far off they would be unable to play a smoothly flowing game.
You would think that EA would see the value of a smoothly playing game. But sadly, no.
