Though I think, yes, you've established yourself at being able to write interesting reviews, I have to respectfully disagree with True...this review reads easily, is coherent, and has some funny moments. But they are at the expense of telling us about the game.
Someone please explain how a game with a slew of power-ups, more enemy attack behaviors, three unique bonus games, and more intricate level design can constitute being a "rip-off."
Here the review sort of lashes out, then admits--well, there's a point. Then it goes back and says, no, I'm right. That's too much back-and forth. I think it's more accurate to say that it's not fair to call Trog just another pac-man rip-off, as it does more than other games. Para 2 is good, but P3 sort of restates Pac-Man with some flowery bits--the same thing in spirit you wish to avoid in the introductory paragraph. I think there's also flowery stuff that feels like description, but to me, doesn't add anything. This may be a question of style, but when you mention De La Hoya and a right hook--when it's his LEFT hook--we get the sense you're just having fun stringing words together for the sake of it, and while it's not unpleasant, it's unnecessary.
I'm also confused about the apparent difficulty and falling in the drink--is water lethal? That's definitely different from Pac-Man. So is punching your opponents. And if, indeed, you have short-range attacks and they have long-range, then the game may be more Wizard of Wor. Perhaps you could put this as a thesis: maze games can't possibly be Pac-Man clones if they've got shooting!
You shouldn't count your eggs before they hatch,
Grr. Almost as grr as other reviews I read for this week using "aforementioned." This is partially forgiveable because dinosaurs have eggs, or maybe you eat eggs in this game, but in that case..."count your eggs before they're gobbled."
Fortunately, when the action gets too tense for too long, the game grants you one of three bonus stages:
Does it know this? Why not say "Every 4th stage is a bonus. They have variety--then there's a cut scene. It actually creates a story beyond Pacman courting Ms."
Also, on the subject of the game ending--does it have passwords? That's a big annoyance from the 8 bit area, not having passwords. And when an NES game ends, is it a shame? Or are you glad you didn't have to play endlessly? What do the difficulty levels do? More/faster monsters? It's good you mentioned the difficulty levels, but what do they do?
Trog is a real blast from the past since it sports so many weapons,
Don't you mean, it shows the past wasn't all simple maze chases? It shows that a few weapons can make Pac-Man even more fun? A "real" blast from the past might be pong--and besides, that's a bit of a buzz phrase. It seems Trog trumps Pac-Man a lot of ways, and a lot of maze-chases did.
I think this review tackles entertaining bits quickly, but it seems to be having too much fun feeling enthusiastic about itself. I'd like to see more of HOW this game is different from Pac-Man, e.g. the mazes, the variety of mazes, tunnels, if you go faster than ghosts. I've played a lot of pac-man style games and admit that they can be tricky to say anything new about. You have some rallies here, but I think it needs sorting out. I get the sense you're still trying what works well, and there are flashes of neat things in here, but it doesn't quite work out.
P.S. thanks for being your usual good sport self on the forums. It's tough to be 4th out of 4, but someone has to be it...
My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips