:) Thanks for the feedback. Appreciate it a lot.
It's a bit like the segueway about the fighting never happens, and I forget about the gameplay details towards the end, maybe... I.. think that's how I felt about the game when I played it as well..
It's.. not easy to explain. :p You'll spend the most time running or fighting in the streets (chase-scenes that are part of the story, and battles). But you do that while you're going to see someone, or before the story moves on. And that's the way I was tricked into enjoying the game a whole bunch, I think. That the two cities with all the sub-stories and context does change when you go through the story, and you get the impression that there's a lot of stuff going on, even if that's not really the case..
I also didn't mention the optional pedestrian yakuza business in Okinawa. You can take on a few side-quests there that are.. just excuses to play minigames, and walking around town. But they do tell a story, instead of just being random sidequests.
For example. A guy at the fishmarket makes a mistake. He sells a rare fish a customer had ordered to a new customer that promised to pay more. But then the first customer shows up, and starts to complain. So you can take the quest, if you want to. And then you can solve the quest in a few ways. But the point with it is that you could help the fishmonger save face, but let him pay for the mistake. Or you could let him pay you for saving his honor. Or you could let him have to deal with it. Or you could just take the money he gives you and spend it elsewhere.
There's a lot of that kind of thing going on.
..anyway, I'll try and look at the "back to translation business" part, and do something about the picture :)