You posted reviews for two shmups and Radia Senki on the same day! I love you!
I saw a few problems though:
You spend like 4 paragraphs talking about Zanac's story -- why? While I agree that there is something (a little) interesting in the the enemy being a machine not unlike the player's actual NES, the story is still incoherent at best and non-existent in the game itself. You then write a paragraph that discusses power-ups, followed by another paragraph that returns to the story.
There are also a few wording problems, such as, "The game becomes much less forgiving after losing a life as the game goes on, toning down its challenge less and less." That whole paragraph actually reads a little odd. Another example would be, "accidentally picking up wanted special weapons by accident is annoying," which made me giggle a bit.
I think the review would benefit by talking more about Zanac's unique enemy generation system. Shmups are usually pretty "samey" and people generally approach them with expectations of "sameiness," so I think it's important to make clear what really sets the game apart from others. If someone booted up Zanac and only played for a few minutes, they might not even notice that the game changes based on their performance and current weapon.
I still like the review though. Any review about a shmup is automatically a success. I'm glad you enjoyed Recca too. Have you tried Recca Pure? It has an extra mode called "Zanki Attack" in which enemies explode into bullets when you destroy them!!
I saw a few problems though:
You spend like 4 paragraphs talking about Zanac's story -- why? While I agree that there is something (a little) interesting in the the enemy being a machine not unlike the player's actual NES, the story is still incoherent at best and non-existent in the game itself. You then write a paragraph that discusses power-ups, followed by another paragraph that returns to the story.
There are also a few wording problems, such as, "The game becomes much less forgiving after losing a life as the game goes on, toning down its challenge less and less." That whole paragraph actually reads a little odd. Another example would be, "accidentally picking up wanted special weapons by accident is annoying," which made me giggle a bit.
I think the review would benefit by talking more about Zanac's unique enemy generation system. Shmups are usually pretty "samey" and people generally approach them with expectations of "sameiness," so I think it's important to make clear what really sets the game apart from others. If someone booted up Zanac and only played for a few minutes, they might not even notice that the game changes based on their performance and current weapon.
I still like the review though. Any review about a shmup is automatically a success. I'm glad you enjoyed Recca too. Have you tried Recca Pure? It has an extra mode called "Zanki Attack" in which enemies explode into bullets when you destroy them!!
