I disagree with this part:
"You do have some semblance of control over your sanity meter, of course: A monster’s gaze is what ultimately injects fear into a character’s heart, so defeating said enemies will restore confidence, even more so if you manage to execute a devilish finishing move on an enemy’s downed body. But the threat of a declining sanity meter hangs over you for the entire length of the adventure. No matter who you are, no matter where you are, no matter when you are, it’s the one impending force you can never escape from."
this is about where Venter would be telling me my opinion is stupid because I'm too good at videogames, but it was all too easy to cast sanity recovery spells and never have to worry about it. and there's not as much of a blur between illusion/reality because if something weird is going on, you can just take a look at the little green bar to see.
still, good review.
Cairo: no, but not many games appear to have been designed under the influence of so much LSD.
boo: jus cause there's a russian woman in a cyborg ninja costume that looks just like a cyborg ninja you fought before that was secretly a man you killed in a minefield in the middle east instead of a person whose baby was kidnapped by a mysterious shadow organizations the patriots that formed as a sort of raw consciousness in the primordial soup underneath the white house and wants a metrosexual tranny to have a swordfight with a dude with another ninja suit on top of federal hall
boo: jesus, pick-y