Yeah. This is a really good review. To me, the analytical and personal elements blend wonderfully. The personal aspects aren't lighthearted - and for this, they really shouldn't be - but that doesn't mean they're there, and he utilizes them to emphasize his analytical points.
What's more, those analytical points, which are very strong in the review, paint a clear picture of what this game's about and what it does well/not so well. I think the only part I may have been confused with was the paragraph devoted mainly to aesthetics, but I think that's just because I don't really understand a lot of the technical aspects of it.
This game sounds fascinating - sort of reminds me of your review for Dear Esther in a way, with how it approaches the subject, only that this game includes more... generic adventuring stuff, if I can describe it like that (like with the achievements and whatnot).
Innocence, cynicism, sorrow, and whatever else - each sound like they embody a certain character... and all of them can be present in such a sordid subject. It sounds absolutely amazing. I think it's great that the industry is trying to branch out more with this sort of thing. It's like realism (the literature movement; many games already share realistic aspects...) in video games. It's exciting. If a bit... depressing, in the theme, I mean.
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will