Here, you'll find up to 20 of the most recent posts from the people I follow. Only public results gleaned from the last 200 overall posts to HG Blogs will be displayed. If you see no results below, that means I'm not following a lot of people, or the people I'm following haven't been active in a long while, or they simply aren't sharing their posts.
|Here's some positive stuff|
[Pre-blog note: I will proofread this later. For now, suffer through my unedited words.]
I'm not going to do a top ten or a recap of everything I played, because honestly I played a lot of crap last year. Instead, I'd like to focus on the stuff I liked and get some positive vibes out there.
I mean, I already wrote some scatching stuff about Huntsman: The Orphanage in my previous blog post, so I've got my negative bases covered for a bit.
|Lots of ground to cover|
I've had all I can stand of this bland, tedious shooter. I killed the first boss, tried my hand at the next stage and died--both in the game and of boredom.
A platformer on Steam that mimics old DOS games. Unfortunately, it apes them a little too closely, because it feels way dated. I got all the way to the final boss before experiencing a game over, and didn't feel like trying again. I've had my fill.
Huntsman: The Orphanage (PC)
An extremely boring, tedious first-person horror game where you explore a ruined orphanage, searching for items related to the restless souls of twelve different orphans. You then have to slowly march out to the the backyard and put the objects on their graves.
|And some games, of course.|
I decided it was finally time to get a Nintendo Switch, so I set aside some money here and there, and finally got one after Christmas. Obviously, it's kind of hard to play a new system without games, so I managed to pick up:
The Legend of Zelda: Breath of the Wild (only physical game so far)
Final Fantasy VII
Untitled Goose Game
Legend of Kay Anniversary
In the coming weeks, I'd also like to get Pokemon: Let's Go, Eevee!, Super Mario Odyssey, Xenoblade Chronicles 2, The Banner Saga Trilogy, Dead Cells, RAD, and Ape Out. I just hope the games I recently bought for Steam don't get neglected.
|Since I doubt any of the main three games will be finished before 2020|
The one that might be of the four I'm playing is Bonk III: Bonk's Big Adventure. Where I'm happy that I at least devised a theme for the review, as without that, I'd be in trouble. I remember how, in my review of the second Bonk game, EmP noted that it's main failing was that I simply didn't exhibit much enthusiasm and kinda just went through the writing motions. And, so, having another game in the series where the only notable difference is that you get two new power-ups that make you really big or really small. I suppose that's a big part of the reason why Bonk faded into obscurity. Mario games constantly evolved with time. Sonic titles really didn't and lost prominence after the 16-bit era, but the Genesis' speed made those games super-neat with how fast Sonic moved. But with Bon
|Add Nox to the list of games that were better in hindsight than they actually are|
Random thought: I'd really like to scratch another RPG franchise off my backlog. Suikoden, Wild Arms and Geneforge are all great candidates, especially since I don't need to replay the first two Geneforge games and I can just jump into the third one. We'll see, though...
Dark Devotion (PS4)
Finished it. Man, the final boss was some old bullshit. You basically had to get lucky to beat this guy, because he occasionally uses an lunge attack that he can spam. "Can," meaning he doesn't always spam it, and sometimes you can get a lucky break where you slap him around before he tries anything cheap (see also: the run where I defeated him). Funny thing the last few bosses leading up to him arepushovers, especially the one before him.
Let me tell you something: going from Cat Quest II to Dark Devotion is a pretty jarring transition. I went from puppies and kitties to grimdark side-scroller.
Castle in the Darkness (PC)
Beaten. Final verdict: I don't like it. It's weird because I love Metroidvanias and dig Meat Boy-ish obstacle course platformers, but putting the two together was not very welcoming.
The Interview (PC)
Five minute experimental horror game where you answer questions, and then the game explicitly tells you the ending. Weak!
Larva Mortus (PC)
|Just a simple list, really.|
Looking back at the horror and Halloween-relevant games I've reviewed for October, I get kind of nostalgic. Sadly, these days I have to rely on a lot of games I've missed (like Cold Fear this year) and cheapo Steam products (The Lost Souls, Antihorror, etc.). I wish I could cover the good old stuff again, but I'll settle for at least looking back at it.
Previous years' offerings:
Dr. Jekyll and Mr. Hyde (NES)
Castlevania II: Simon's Quest (NES)
Cursed Mountain (Wii)
Silent Hill (PS)
Friiday the 13th (NES)
Castlevania III: Drcaula's Curse (NES)
Ghoul School (NES)
A Nightmmare on Elm Street (NES)
Akumajou Dracula X: Chi no Rondo (TCD)
Clock Tower (PS)
Zombie Shooter 2 (PC)
Ghost Manor (A2600)
|INVOLVES THESE GAMES!!!!|
So, in the couple months since my last lazy-man blog entry, I finished a few games and have started others. This is what those are!
|I tried keeping an open mind.|
After hearing and reading a bunch of mixed reactions about the movie, I just decided to set some time aside last night to see it in theaters myself.
It's not good.
*spoilers, I guess*
|Lots o' finished stuff|
Phantasy Star IV (GEN)
Done. Man, this was a great game. Its combat system popped, it featured a really cool story, and its difficulty rating was very well balanced. I did kind of feel that the last few challenges, especially the final boss, weren't really that tough, though. Like, I walked all over the Profound Darkness.
I played through this one pretty much in a single sitting. It's a pretty decent adventure game that uses (if I'm not mistaken) RPG Maker. I have a review for this one, but you won't see it until October... Mwahahaha...
Doorways: Prelude (PC)
Contra Rogue Corps turned off a lot of people with its wacky visual presentation and top-down viewpoint from its trailer. Not surprising, considering Contra games usually have a SIDE-scrolling perspective and, more times than not, a more "serious" tone. But as the game crept closer and closer to its release date, I tried keeping an open mind; the game is being directed by the same guy who did past Contra titles, such as Contra 3 and Hard Corps. On top of that, my favorite "recent" Contra game is Neo Contra, which also has an oddball presentation and top-down perspective.
Then, a few days ago, I caught wind that a demo dropped for the game, so I downloaded it on my PS4 and gave it a go...
|Moving onto the B section|
A Section Concluded:
A Zelda clone that's actually quite fun. There really isn't much more to it than that, and some added comedy. It's also a little more linear than your average Zelda game.
Will keep playing.
Another World: 20th Anniversary Edition
An enhanced edition of the PC classic, now with improved visuals. You can also toggle between the new presentation and the old in-game, so that's awesome.
A walking simulator that parodies cheap European horror games. I think. I don't know. It's such a confusing, surreal mishmash of ideas that it feels like a fever dream. I... guess I don't hate it?
|I got about halfway through JFG before calling it quits|
What have I been doing since completing 12 is Better than 6? Well...
Jet Force Gemini (N64)
I was playing this game legit--as in, on the actual console, non-emulated and not via Rare Replay. I kind of regret that... As with previous "thoughts" posts, I'd like to use a bullet point structure:
|From Software has come a long way...|
Before I jump into this, I figured I should describe my Steam project flow.
I have up to eight games downloaded at a time, with their icons sitting in a "pool" on my desktop. I go for the next game alphabetically, playing at least one session. I settle then and there upon one of a few choices:
1. Uninstall and play later. Longer projects like RPGs tend to fall into this category. I'm mainly looking for short stuff to pick off.
2. Play the game through in one or two sittings. Walking simulators and short horror games are perfect for this.
3. Put the icon off to the side and play it now and then.
|You can tell I've been playing all of my Steam A section|
Yeah, Halloween isn't for about two months, but I'm excited to reveal what I've been working on. Of course, you won't be getting 31 reviews like in the old days. Who has time for that anymore? I'm not guaranteeing these reviews will be out, but I at very least have rough drafts ready for them (final drafts for others).
What will you be getting, then?
Castlevania: Circle of the Moon (GBA)
The long-awaited follow-up to Symphony of the Night that doesn't quite measure up.
Castlevania: Order of Ecclesia (3DS)
The last good Metroid-style CV game, with new systems and mechanics that we'll sadly never see again.
Cold Fear (Xbox)
|Things I'm hoping to get done this week|
Hello! I haven't been posting the last week, though I've wanted to, because I've had some health scares. Thankfully, nothing appears to be serious, though I do need to take some pills for a rather embarrassing illness (that and I've concluded that I need to consume much less caffeine do less overtime, as those are both likely contributing to my blood pressure and anxiety).
That's enough TMI, though. Here are some things I'm aiming to do over the next week:
-I'm approaching my 500th review with HG. I think it'd be great if I covered the very first game I ever reviewed anywhere: Die by the Sword. I'm halfway through it right now, and I should have it done with a crit very soon.
|There'll be a part three of the A's as well...|
A Section cont'd:
Alien Rage Unlimited
A Halo clone that's actually pretty cool. It doesn't accomplish anything new or move the genre forward at all; it's very much just an FPS where you shoot aliens. Sometimes that's all you need.
I'll keep playing this one.
Speaking of games where you all you do is shoot aliens... This one reinforces what I said before. Sometimes all you need is dumb shooting. This one is somewhat isometric shooter, where you blast literally hundreds of enemies at a time. You also earn money and spend it on new equipment, so that way you can weather whatever veritable shitstorm of extraterrestrials comes your way. It. Is. Batshit. And oh my god, is this franchise fun, too. Never change, Alien Shooter. Never change.
|I hope you like backtracking...|
Ayn's portion of the game promised more sci-fi. All of the enemies I faced were robots, and reports of mechanical foes attacking my country and my allies were flooding in. "Go find out where these machines are coming from!" King Rhys told me. *DUN-DUN DUN DUN-DUN*
So I set off, happy to do something other than rescuing princesses.
I traveled to a previously visited town, where I met a guy who told me my hometown was under attack. I backtracked to my home to find only a single man left there. He said everyone else went to the desert. So I backtracked yet again to the village where I heard the news, and from there back to the desert and into a cave dungeon I had already explored. Reaching the end of the dungeon, our nation's ally Lyle asked a simple request of me.
|My thoughts on this underwhelming segment of an underwhelming game|
Phantasy Star III doesn't come close to the awesomeness of its predecessor. Instead of a glorious mesh of sci-fi and fantasy, it downplay the sci-fi and go more balls out with the fantasy. That's fine, except now the game is a run of the mill RPG with bad music and a gimmicky progression system.
|Alicemare is promising, Abasralsa is garbage, Albert & Otto wouldn't let me finish...|
ARES: Extinction Agenda
An action title similar to Mega Man X. It's decent, but a little too short.
A horror/shooter similar to 24 HOURS. All you do is grab a couple of keys and unlock a couple of gates and you're done. The overall play time is something like twenty minutes, though you can probably completely it more quickly if you know where to go.
A procedurally generated platformer where you descend into an abyss. It's kind of frustrating, but mildly amusing. I dislike that your victory/survival hinges so much on luck.
I might try to finish it.