Here, you'll find up to 20 of the most recent posts from the people I follow. Only public results gleaned from the last 200 overall posts to HG Blogs will be displayed. If you see no results below, that means I'm not following a lot of people, or the people I'm following haven't been active in a long while, or they simply aren't sharing their posts.
|Forgotten No More|
Some time ago now, I abandoned traditional writing apps like Word and now do most of my work directly into Google Drive, which has most of the same tools, lets me access it from anywhere and hard saves my work because I have an annoying habit of losing it to rebellious PCs and my inability to save stuff correctly. Itís worked out pretty well for me, but it does have a darkside; every now and then, Iíll find something that I started working on many moons ago that I had abandoned or forgotten. Sometimes, I have zero reason for this. The best example I have is for a review I wrote for a game called Residue. It was made by a little indie dev who made an interesting little horror game previously, so I picked this up more or less on day 1, promptly wrote a review and then forgot it existed f
|No crisis, just moving|
Jason just moved, and now it's my turn. We close on our new house tomorrow, and move next week (assuming things go smoothly with selling my current house). I'm putting games on a back burner for now, as I'll only have access to my Switch (everything else will be packed). Once that's all complete, I'll probably resume Grandia HD and Mega Man IV (GB), but also jump into Dread X Collection at last.
|My lack of impulse control's gonna kill me some day!|
So, a few months ago, I sprung for PlayStation Now because there's no better way to whittle down an overly large backlog of games than by adding a library of hundreds of them and give me unlimited access to it. But for those few months, I had been really good at keeping things cool.
I initially downloaded two games in Hollow Knight and Horizon Zero Dawn. I played Hollow Knight through PS Now and started HZD that way, but then bought it due to how it was a limited time game via that service and I wouldn't have it finished before it was removed. After I finished Hollow Knight, I started Wolfenstein: The New Order.
|Is here. Read it. Comment if you want. Or don't and make me feel like an outcast!|
Since the last update, I've beaten a few games. I'm done with all things Kingdom Hearts III related and got two reviews out of it! A good series that, with the exception of the HD remaster of II, just couldn't quite reach greatness. In part due to overly convoluted story-telling that failed to resonate at the times it needed to the most. But the guy who was in charge of the writing is the guy working on the multiple episodes of the Final Fantasy VII remake, so nothing can go wrong there, right?!?!?
|Lots of stuff I've played|
I've had time to pick up and play a lot of Switch games over the last month, some of which I've finished and either have reviewed or will review. What do I think so far?
A exhilarating top-down action game similar to Devil Daggers (kill as many enemies as possible, then try to break your record). You play a femme fatale armed with a katana and gun, mowing down legions of gangsters. It's a pretty minimalist game, but fast-paced and addictive enough to provide plenty of bloody entertainment.
A fairly plain, yet difficult, hack 'n slash platformer. It's a bit of a snoozefest because it plods along so slowly, though it can be decent in small bursts because of its stiff difficulty rating at certain points.
|Man, I really half-hearted that title...|
Stuff I'm playing and things I'm thinking.
|Here's some positive stuff|
[Pre-blog note: I will proofread this later. For now, suffer through my unedited words.]
I'm not going to do a top ten or a recap of everything I played, because honestly I played a lot of crap last year. Instead, I'd like to focus on the stuff I liked and get some positive vibes out there.
I mean, I already wrote some scatching stuff about Huntsman: The Orphanage in my previous blog post, so I've got my negative bases covered for a bit.
|Lots of ground to cover|
I've had all I can stand of this bland, tedious shooter. I killed the first boss, tried my hand at the next stage and died--both in the game and of boredom.
A platformer on Steam that mimics old DOS games. Unfortunately, it apes them a little too closely, because it feels way dated. I got all the way to the final boss before experiencing a game over, and didn't feel like trying again. I've had my fill.
Huntsman: The Orphanage (PC)
An extremely boring, tedious first-person horror game where you explore a ruined orphanage, searching for items related to the restless souls of twelve different orphans. You then have to slowly march out to the the backyard and put the objects on their graves.
|And some games, of course.|
I decided it was finally time to get a Nintendo Switch, so I set aside some money here and there, and finally got one after Christmas. Obviously, it's kind of hard to play a new system without games, so I managed to pick up:
The Legend of Zelda: Breath of the Wild (only physical game so far)
Final Fantasy VII
Untitled Goose Game
Legend of Kay Anniversary
In the coming weeks, I'd also like to get Pokemon: Let's Go, Eevee!, Super Mario Odyssey, Xenoblade Chronicles 2, The Banner Saga Trilogy, Dead Cells, RAD, and Ape Out. I just hope the games I recently bought for Steam don't get neglected.
|Since I doubt any of the main three games will be finished before 2020|
The one that might be of the four I'm playing is Bonk III: Bonk's Big Adventure. Where I'm happy that I at least devised a theme for the review, as without that, I'd be in trouble. I remember how, in my review of the second Bonk game, EmP noted that it's main failing was that I simply didn't exhibit much enthusiasm and kinda just went through the writing motions. And, so, having another game in the series where the only notable difference is that you get two new power-ups that make you really big or really small. I suppose that's a big part of the reason why Bonk faded into obscurity. Mario games constantly evolved with time. Sonic titles really didn't and lost prominence after the 16-bit era, but the Genesis' speed made those games super-neat with how fast Sonic moved. But with Bon
|Add Nox to the list of games that were better in hindsight than they actually are|
Random thought: I'd really like to scratch another RPG franchise off my backlog. Suikoden, Wild Arms and Geneforge are all great candidates, especially since I don't need to replay the first two Geneforge games and I can just jump into the third one. We'll see, though...
Dark Devotion (PS4)
Finished it. Man, the final boss was some old bullshit. You basically had to get lucky to beat this guy, because he occasionally uses an lunge attack that he can spam. "Can," meaning he doesn't always spam it, and sometimes you can get a lucky break where you slap him around before he tries anything cheap (see also: the run where I defeated him). Funny thing the last few bosses leading up to him arepushovers, especially the one before him.
Let me tell you something: going from Cat Quest II to Dark Devotion is a pretty jarring transition. I went from puppies and kitties to grimdark side-scroller.
Castle in the Darkness (PC)
Beaten. Final verdict: I don't like it. It's weird because I love Metroidvanias and dig Meat Boy-ish obstacle course platformers, but putting the two together was not very welcoming.
The Interview (PC)
Five minute experimental horror game where you answer questions, and then the game explicitly tells you the ending. Weak!
Larva Mortus (PC)
|Just a simple list, really.|
Looking back at the horror and Halloween-relevant games I've reviewed for October, I get kind of nostalgic. Sadly, these days I have to rely on a lot of games I've missed (like Cold Fear this year) and cheapo Steam products (The Lost Souls, Antihorror, etc.). I wish I could cover the good old stuff again, but I'll settle for at least looking back at it.
Previous years' offerings:
Dr. Jekyll and Mr. Hyde (NES)
Castlevania II: Simon's Quest (NES)
Cursed Mountain (Wii)
Silent Hill (PS)
Friiday the 13th (NES)
Castlevania III: Drcaula's Curse (NES)
Ghoul School (NES)
A Nightmmare on Elm Street (NES)
Akumajou Dracula X: Chi no Rondo (TCD)
Clock Tower (PS)
Zombie Shooter 2 (PC)
Ghost Manor (A2600)
|INVOLVES THESE GAMES!!!!|
So, in the couple months since my last lazy-man blog entry, I finished a few games and have started others. This is what those are!
|I tried keeping an open mind.|
After hearing and reading a bunch of mixed reactions about the movie, I just decided to set some time aside last night to see it in theaters myself.
It's not good.
*spoilers, I guess*
|Lots o' finished stuff|
Phantasy Star IV (GEN)
Done. Man, this was a great game. Its combat system popped, it featured a really cool story, and its difficulty rating was very well balanced. I did kind of feel that the last few challenges, especially the final boss, weren't really that tough, though. Like, I walked all over the Profound Darkness.
I played through this one pretty much in a single sitting. It's a pretty decent adventure game that uses (if I'm not mistaken) RPG Maker. I have a review for this one, but you won't see it until October... Mwahahaha...
Doorways: Prelude (PC)
Contra Rogue Corps turned off a lot of people with its wacky visual presentation and top-down viewpoint from its trailer. Not surprising, considering Contra games usually have a SIDE-scrolling perspective and, more times than not, a more "serious" tone. But as the game crept closer and closer to its release date, I tried keeping an open mind; the game is being directed by the same guy who did past Contra titles, such as Contra 3 and Hard Corps. On top of that, my favorite "recent" Contra game is Neo Contra, which also has an oddball presentation and top-down perspective.
Then, a few days ago, I caught wind that a demo dropped for the game, so I downloaded it on my PS4 and gave it a go...
|Moving onto the B section|
A Section Concluded:
A Zelda clone that's actually quite fun. There really isn't much more to it than that, and some added comedy. It's also a little more linear than your average Zelda game.
Will keep playing.
Another World: 20th Anniversary Edition
An enhanced edition of the PC classic, now with improved visuals. You can also toggle between the new presentation and the old in-game, so that's awesome.
A walking simulator that parodies cheap European horror games. I think. I don't know. It's such a confusing, surreal mishmash of ideas that it feels like a fever dream. I... guess I don't hate it?
|I got about halfway through JFG before calling it quits|
What have I been doing since completing 12 is Better than 6? Well...
Jet Force Gemini (N64)
I was playing this game legit--as in, on the actual console, non-emulated and not via Rare Replay. I kind of regret that... As with previous "thoughts" posts, I'd like to use a bullet point structure:
|From Software has come a long way...|
Before I jump into this, I figured I should describe my Steam project flow.
I have up to eight games downloaded at a time, with their icons sitting in a "pool" on my desktop. I go for the next game alphabetically, playing at least one session. I settle then and there upon one of a few choices:
1. Uninstall and play later. Longer projects like RPGs tend to fall into this category. I'm mainly looking for short stuff to pick off.
2. Play the game through in one or two sittings. Walking simulators and short horror games are perfect for this.
3. Put the icon off to the side and play it now and then.