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|More Mega Man, another horror adventure, and a tour of some tropical islands (Not StarTropics, sadly...).
Mega Man X4 (PlayStation)
Finished and reviewed. I restarted the game recently to see if I could finish it with Zero, and my mission was a success. This one is the best since X2. Sadly, the next two games are downhill. I'm not sure about the last two, but I haven't heard much good about them (although X8 does have a positive review on this site, so there's hope).
Mega Man X5 (PlayStation)
Finished and reviewed. Meh. Too many eggs in one basket, and level designs range from good to crap. It woud've been a better game if it weren't all over the place...
Mega Man X6 (PlayStation)
One of my least favorite Mega Man games period. Honestly, Capcom should've called it good with X5. Play control is wonky and often leads to errors because of how over-elaborate they made them. Plus, stage designs are the worst they've ever been. Who thought it was a good idea to make a stage that's nothing but four drawn-out mini-bosses in a row? Garbage.
The Touryst (Switch)
A neat little distraction. It's not a great game, but that's pretty on-brand for its developer (who also did Jett Rocket, which was also “good but not great”). This one sees you vacationing on a bunch of different tropical islands, exploring ruins, and completing mini-games and side quests. It boasts a generous helping of variety while offering mini-games that are mostly so-so. Again, enjoyable, but nothing groundbreaking.
A side-scrolling horror game where you avoid shadows creatures while looking for your lost sister and figuring out just who you are. It's a bit slow-paced and poorly translated, but its story makes up for some of its woes.
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