Great deal on this, cause I preordered through Amazon. 40 dollars, for the full collector's version. About to play it tonight and then I think at some point during the next month or two it will take me to finish, I'll drop a review.
Yeah, my review-time has gone down (up? It's gotten longer) because I'm incredibly busy these days. I know I've always said that, but now I've added a live-in (and living) girlfriend to the mix, as well as a second job. Also, our film has taken off (even though it's not out yet) and it looks like at some point in the next year I'll be filming in Romania, for a project budgeted at 5 million (and a paycheck over 100k for myself). Not confirmed on all that, yet, but work has begun nonetheless, adding to the ever growing list of responsibilities.
Still, I'd love to get back to reviewing. I miss you guys. I'll drop a line tonight and give you first impressions on Deus Ex.


honestgamer Staff Aug 23, 2011
Genj Aug 23, 2011
Suskie Aug 23, 2011
honestgamer Staff Aug 23, 2011
Suskie Aug 23, 2011
zippdementia Blogger Aug 24, 2011
I have not played far tonight, but already I feel like I'm back in the 90's playing the first Deus Ex for the first time. I'm getting that same sense of awe that, yes, the game developers thought the player might want to go through that vent instead of taking on the full room of guys and, yes, they are letting you do that.
It's actually more important in this iteration than ever before; taking on a room full of guys is extremely difficult. But christ it's great when you pull it off.
For example, I had come to a room tonight where five guys were on the floor below me. I was sneaking around on the balconies above them. I got spotted, and made a run for a set of stairs. I found myself, at the top of the stairs at a dead end... an empty room where hostages had been killed...
ooop, slight tangent here: they were dead only because I had taken too long to talk to my boss about what mission he was going to give me... I was exploring the offices of the building- my girlfriend claims I was mostly staring at plants but I was actually getting sidetracked by rumours of theft in the building and playing detective with emails to track down everyone's office codes- and I got a call from my boss that because I'd fucked around for so long (his words) the situation "had gotten worse."
Anyway, I was in this room with dead hostages, looking for a way out, and I found a vent shaft. I went in, went over the room... dropped a flash grenade below me so I wouldn't get shot up- my girlfriend likes to point out that I flashbanged myself, but hell I made it across anyway... through some tunnels, and popped back out of the vents on the bottom floor again.
The guys didn't know where I was and so I headshot one, popped back in the vents and long story short, led them on a constant back and forth chase until I'd whittled down their numbers. The last guy I snuck up on and took out with an elbow bash to the face... followed by a bullet to the face.
The point of that story is that I had to think about how to approach that fight. After the battle, I looked around the room and came up with about five other strategies I could have used to avoid fighting- especially if I'd taken the stealth crossbow at the start of the game, instead of the automatic rifle... sounding familiar?
The game really does mirror the Deus Ex experience, both in design and in the seriousness of the story (at least, so far, the script has pleased me and the atmosphere has been incredible). This time, things have actually stepped up a notch. Deus Ex was all about choice but going back to play the game now, a lot of those choices were really illusion. Here, everything REALLY IS ABOUT CHOICE. There are consequences, this time, to your actions (see the hostages, above) and even little decisions, like turning left down a hallway instead of right, result in a different "demand of approach" in which you have to change your tactical approach to progressing.
I can't comment on how this will all play out, but so far I've been pleased and the game is a lot of fun. Easy to control in that it's very easy to make awesome things happen (whether it's quick headshots or melee take downs), has one of the better cover systems I've seen in a game (makes it hard to go back and play Uncharted 2), the graphics seamlessly match what you're trying to do so that the flow between gameplay and cinematic appeal is never broken, and someone's done their homework on Transhumanism because in the first hour of the game it's already set up the major arguments for and against the movement.
Now I'm just keeping my eyes open for Jacob's Shadow.
zippdementia Blogger Aug 24, 2011
zippdementia Blogger Aug 24, 2011
fleinn Aug 24, 2011
Anyway, Zipp - really happy to hear they've actually put in some reasonably intelligent writing, and tried to make it part of the game-world. That's the one thing I was worried about. That they'd make some kick-ass cutscenes, and then the rest would "feel" like Deus Ex, or some terror-plot like that..
And.. cyberpunk is alive again? :)
Genj Aug 24, 2011
So far it is better than LA Noire.
zippdementia Blogger Aug 24, 2011
Sneaking here I find much more easier, if still very tactically demanding; and getting into a fight is always a difficult decision because of the ease of dying.
That said, I've set up some incredible death traps for guards and even gotten through firefights with five or six guards without getting hit once, by using cover and popping out to get instant-kill headshots, then taking out the last two guys with instant melee takedowns.
fleinn Aug 24, 2011
Good review. But with the usual overly eager reverence for the freedom in the original. Francis has a way of doing things like that. If you read between the lines, it seems we're looking at an impossible feat going on here. A Deus Ex game that looks and plays like a "modern" and polished game. But which still will reward intelligent and clever solutions to problems..
zippdementia Blogger Aug 31, 2011
One, the enemy AI is really stupid.
Two, while I'm not a huge Mass Effect fan, I don't believe the combat in this game can live up to its mass effect rival.
Genj Aug 31, 2011
Also, Zipp is right about the AI - it's really dumb. Sometimes I just pick off guards with my silence handgun, wait for them to inspect the body, pick off another one, and repeat. Worked a lot in Splinter Cell: Conviction too.
WilltheGreat Sep 1, 2011