Anyone want to chime in on which the best one is? They are all available in one form or another these days and I'm thinking of picking one up to play in the spare time I don't have.
As a point of reference I didn't really enjoy DQVIII all that much. That is to say, I actually thought the writing was quite good (and was pleasantly surprised) but the battle system was mundane to the point that I actually fell asleep (really) during one protracted boss battle and ended up not finishing the game because I stopped wanting to level (which is necessary in that game). Also, did anyone else notice that the "charge" system (where you could take damage and double your next attack) didn't actually do anything significant? Not when you could just choose to attack and do the same amount of damage over two turns that you would do waiting those turns to "charge" and attack.
I digress.
I was just wondering if there were any of the games in the series that are maybe a little more interesting in their battle system but keep that same solid writing.
And, oh, how's everyone doing?


CoarseDragon Apr 1, 2011
DQ VI does have it's virtues. It has a very interesting story but I guess the best part of the game for me was getting to have the Slimes in the party. There was also the Slime Arena where you get to fight your Slime against other Slimes for cool prizes.
I have played DQVI on both systems but DQIX is only on the DS. If you play on the DS then DQVI lacks a bit because you can not recruit monsters like the original, so if you only go DS I would say pick up DQIX.
jerec Apr 1, 2011
overdrive Staff Apr 1, 2011
I'd guess I'd recommend V or VI. I think both have been remade for more modern systems (as opposed to Super Fam emulation), which means there's always a chance things got altered so you don't need to fight as much. Notes from my experience with the SFC versions:
V: You can recruit a ton of monsters and a lot of the fun is finding what each one does and which ones can be valuable party members (necessary for extended periods of time where you have either no other humans or just one in your party).
VI: Big draw is the class system, as you can build your party members in a variety of ways in the vein of Final Fantasy V. In the SFC version, you could recruit a few monsters, but I think that was cut out for the modern remake. Which helps keep things less cluttered, as you do have a good half-dozen or so human characters and once you get one, they stay with you pretty consistently, I think.
I'd probably go with VI first, just because it probably goes against the grain the most out of the older titles with that class system.
joseph_valencia Apr 2, 2011
zippdementia Blogger Apr 2, 2011
I think it was because there was actually a lot of difficulty to that game. Grinding wasn't just mindless, it was dangerous. I found the same thing to be true in FFIV (hard mode) when trying to level in that moon dungeon. I found DQVIII to be really easy, like I was rarely in danger, but I didn't do a whole lot of damage either... so that got old real fast.
But I've held onto the game. Maybe someday I'll start over and try again. For one thing, I would like to focus each character on a specific weapon in my next playthrough. I quickly started doing this after I realized that trying to skill up several weapons was pointless and wasteful, but I always regretted even those few mis-spent points.
overdrive Staff Apr 2, 2011
joseph_valencia Apr 2, 2011
Focusing on specific weapons might be a good idea in DQ8. If you want battles to move more quickly, explore using the weapons/spells that target multiple monsters. First rule of DQ: Don't be afraid to use MP during regular combat. Winning boss encounters mostly hinders on lower MP-cost buff spells rather than attack magic.
honestgamer Staff Apr 2, 2011
VI - Epic and fun with a great class system
II - Amazing sense of wonder, mystery, exploration... just great
III - Fun world, great multi-class system
V - The multi-generational plot was ambitious and the world was fun to explore
IV - The multi-chapter approach told several interesting stories
VII - This one takes forever to get started
I - Going back to this one is a bit of a chore
Dragon Quest is my favorite RPG series, ahead of Final Fantasy. It really embodies the RPG genre for me, though it fell out of favor as people started insisting on a heavier focus on plot such as the Final Fantasy series offered. I think we'd all be better off if Dragon Quest had remained the dominant one of the two.
zippdementia Blogger Apr 2, 2011
joseph_valencia Apr 2, 2011
darketernal Apr 2, 2011
In my opinion you should play all, but if you want some sort of rating, then V>VI>IV>VII which is odd, since I really liked VII as well. V has the best story line, IV has in my opinion the best characters, VI is bloody long and also very enjoyable, plus it introduces the job system and VII is even longer, I think the longest rpg by a large margin on the PSone in terms of stuff you have to do to finish it, has some pretty difficult bosses and a few interesting plot twists.
Halon Apr 2, 2011
The first game is a very primitive RPG that's not worth looking at. I can't remember 2 but pretty sure I played it at some point... could be wrong, though. 3 was considered to be the best of the era though I disagree, nothing special to me. IV is probably in my top 5 JRPG's of all time, but a lot of the stuff in it is exactly what turns me off from those games today so I'm afraid to go back to it.
So I guess I'd recommend IV (NES version, never touched the other ones), assuming Dragon Warrior is the same as Dragon Quest.
overdrive Staff Apr 3, 2011
darketernal Apr 3, 2011
joseph_valencia Apr 3, 2011