Hm, could you elaborate on that? I tried to keep it as short as possible as to not ruin its use as a quick jab in game, so if it's a frame issue, I guess it's just stuck that way.
Why does he use only the one fist to punch? It seems like he should use both? I think the amount of time he spends punching is just about perfect, though.
Well, it's just supposed to be a quick jab. This is only one of many moves (some where he'll use the other fist, or both, and legs, and so on) so I guess it was mostly just a stylistic thing. I actually didn't think of having him alternate between jabs, so I might try it out and see how it looks.
Also, I updated the post with a slightly new version . His diagonal punch seemed to look like it was extending further so I fixed that.
Well, I'm not sure if the blur effect is neccessary during the jab animation. Looks a bit wierd to me.
EDIT:
On second thought, I think the blur effect during the jab could use a little tweaking. It seems to extend too far compared to the non-blurred jab. The animation might work better without the non-blurred arm.
Well, removing the actual 'jab' part made it a bit too quick, so then I tried having a degrading blur effect, like Yamazaki from KOF/Fatal Fury. The result made me laugh a little:
joseph_valencia May 30, 2007
khris Blogger May 30, 2007
honestgamer Staff May 30, 2007
khris Blogger May 30, 2007
Also, I updated the post with a slightly new version . His diagonal punch seemed to look like it was extending further so I fixed that.
joseph_valencia May 30, 2007
EDIT:
On second thought, I think the blur effect during the jab could use a little tweaking. It seems to extend too far compared to the non-blurred jab. The animation might work better without the non-blurred arm.
khris Blogger May 30, 2007
honestgamer Staff May 30, 2007
carcinogen_crush May 30, 2007
I like him. Geeeeez.
He's cute! What's his name?
khris Blogger May 31, 2007
pup Jun 1, 2007