I definitely appreciate the comments you guys gave for my personal game sprites, so here are some I've been working on for a fighting game project I'm a part of:
So far, I know that I need to fix the legs on the walking animation (hard to differentiate the two, as someone told me) and I might need to add some subtle motion to the lower body on the animation of her breathing. Your thoughts?
EDIT: Just for fun, here's a very WIP animation of my bomb bunny enemy for my personal game project:


honestgamer Staff Jun 1, 2007
On the breathing image, you're right. She looks like everything from the waist down is disconnected and she's peering out from behind it or something. Usually, someone would shift slightly in a standing pose or there would perhaps be hip or leg movement. You're way better at this than I would ever be, by the way. I'm just being extremely critical the way I would if I were playing a game and this were the final product.
bluberry Jun 1, 2007
khris Blogger Jun 1, 2007
Now that I look at, I'm finally admitting to myself that it looks a bit too rigid. I can, for once, put the blame mostly on someone else, however, since I mostly just did the tween frames and the colors.
All crits, harsh/extreme/whatever or not are appreciated in this case, thanks!
Also, lol @ the stray pixel. I saw it earlier, but didn't bother doing anything about it.
khris Blogger Jun 1, 2007
Is that speed a bit more acceptable? I thought so. (yes, it's supposed to blink. those are blank frames)
honestgamer Staff Jun 1, 2007
joseph_valencia Jun 1, 2007
khris Blogger Jun 1, 2007
dementedhut Jun 1, 2007
pup Jun 2, 2007
Standing - A slight up/down bend at the knees would do wonders.