I think a more appropriate comparison for Nemesis isn't other games in the Gradius series but rather Solar Striker, R&D1's contemporaneous shooter. Despite being designed by people intimately familiar with the GB's hardware, Solar Striker makes a lot of compromises to maintain its consistent frame rate and to be playable on the monochrome screen. Nemesis, despite being released a month later feels leaps and bounds better.
I really like Nemesis having upfront difficulty and lives settings. It's such a small thing, but it makes the game way better for hand held play. As you say, the rest of the series (including the Parodious on GB--Penguins FTW) are objectively better, but I think Nemesis fairs better when kept in the context of its release.
I really like Nemesis having upfront difficulty and lives settings. It's such a small thing, but it makes the game way better for hand held play. As you say, the rest of the series (including the Parodious on GB--Penguins FTW) are objectively better, but I think Nemesis fairs better when kept in the context of its release.
