I'll have to look it up. Since it's on the PS4, it'll be easy for me to get. But, it might be a while, since Trials Rising is gonna be out soon, supposedly, so I'll have to dive headfirst into that.
But yeah, it is funny. I think the key is that those newer, super-tough games are just so accessible. Super Meat Boy levels are mostly tiny and you have unlimited lives (except for those retro-themed side levels where you have to do three in three lives), so you can drill yourself on one until you've learned it. The Trials games give you checkpoints every couple seconds, so you can clear all but the toughest tracks simply through attrition, but you need to get better at them to get superior medals, which are needed because you need those medals to unlock more groupings of tracks. The 'Splosion Man games have unlimited lives and a fair amount of checkpoints, as did the Rayman games on the 360 (which were tough, but not at the "super-challenge" level).
Compared to those NES games where you had three lives and possibly limited continues and it is so much easier to work, work, work until you've figured out a tough level because you never have to step back and start an entire area over and you'll always be right next to that jump you keep botching or that obstacle you can't get past. Even if these games are more difficult than older ones, they don't feel frustrating or that brutal because of that convenience.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle