It always sucks when this happens, but to go along with what EmP said, it was hard to not get the impression they were going for quantity over quality. I don't know if they felt under the gun to push out a lot of content to remain profitable or if it was just a case of letting their reach exceed their grasp, but when I heard the news, I had more of an "oh, that stinks" vibe than a "WHAT?!?! HOW!?!?" one.
I've never played their stuff because that isn't my sort of game, but because of how EVERY SINGLE DAMN ONE of these that EmP reviewed for a year or so came up during my RotWs, I got a very distinct impression that they'd been great initially, but seemed to be going through the motions as time went on to where their game engine was showing its age and how you didn't have the same freedom of choices as time went on, with all your choices basically funneling to the same outcome with it just being a different road to get there. The sort of thing that made me think that the same creative spark wasn't there with later stuff they did. I seem to remember comparing him going through yet another series by them to me continuing to play Kemco games at one point where you know it's not going to be great, but you feel this self-imposed obligation to see it through.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle