I think your conclusions are quite fair, even as they doom the game to the "games I will never play" pile. I'm willing to forgive genuinely old games for flaws such as spotty hit detection or sometimes even boss encounters that seem to require more luck than skill. But a newer game shouldn't feature those issues, because technology has given developers ways to rectify them and because such wildly inconsistent design is not now and never has been a sign of great design.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
