Forums Submission Feedback

Masters's Bloodstained: Curse of the Moon review

Feedback on Masters's Bloodstained: Curse of the Moon review. 6 replies.

Gary Hartley Staff Jul 15, 2018 edited
Excellent review, Marc. Some of the references fly over my head, but it shows you know an ungodly amount about the series Bloodstained is based upon, and add authority to your review. The source material favours you; best thing you've written in some time!
For us. For them. For you.
Marc Golding Staff Jul 15, 2018
Thanks, dude! It's been awhile since I reviewed something I gave a shit about. That always helps. But now, back to your regular scheduled indie-effort-template-based-review.
I don't have to prove I'm refined - that's what makes me refined!
Gordon Freeman Jul 16, 2018
This was a great review, much more informative and well-flowing than any other I've read. I'm looking forward to trying this out. Important question, though; do you have any air control in your jumps, or do you just have a fixed arc like the old games? I hated that nonsense in the original titles and have to get a mod for air control when playing Castlevania 3. I have a bunch of mods for that, might make a blog about it.

Anyway, very well written. I might have adjusted the paragraph structure, but I must disagree with EmP's criticism, for there's no reference that is also subtly explained in natural fashions such as here:

"Alfred is our Sypha Belnades, and Gebel is our Alucard. If you know those names, you know that the former is physically weak but casts powerful magic, and the latter’s greatest asset is his ability to turn into a bat (no subweapons here) and soar. "
Gary Hartley Staff Jul 16, 2018
I never said the references weren't solid, only that they flew over my head. I've not played as much Castlevania as a lot of people.
For us. For them. For you.
Marc Golding Staff Jul 16, 2018
I never said I knew him -- I said he touched me on the shoulder once...

Thanks for reading and commenting, Freeman. I don't remember the jumping now; I actually wrote this review some time ago and I no longer have access to the game... sorry!
I don't have to prove I'm refined - that's what makes me refined!
Jason Venter Staff Jul 17, 2018
Great review, Marc! I especially loved the third paragraph from the end, where you talked about the utility of the four-character team and how that can work to your advantage. But there were a lot of great bits throughout.

Freeman, to answer your question: you can't change your jump direction mid-air. Or couldn't when I played it for a bit on Switch. I saw people complaining about that on Twitter, too. Honestly, it didn't bother me in the first two stages or so, but maybe it would get to me in some of the later areas.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
Marc Golding Staff Jul 20, 2018
Thanks for the comments Jason, and thanks for answering Freeman. :)
I don't have to prove I'm refined - that's what makes me refined!

Log in to reply.