Avernum swallowed quite a few hours of my time and I didn't even realize it. I never finished that game though, partly I think because I'm an aesthete, and Spiderweb doesn't seem to care much about polish (Case in point: Annoying sound effects, virtually no music, sub-par recycled graphics). The leveling process also bothered me a bit; it seemed like attempts to make a unique class, such as a cleric/fighter, would end up helplessly underpowered. I was at the point where I realized I had built all my characters wrong and would need to start over and just wasn't willing to do it.
Still, I think it swallowed about 30 hours of my time, and that's impressive for a game that I had a lot of complaints about. The storytelling and exploration were very solid. Spiderweb clearly has their own successful formula going and an oldschool audience who appreciates their stuff. This game seems to be in the same vein, and I wish them all the best.
Pretty good review, by the way. I'm still judging for ROTW so you will likely get some feedback in the article.
Still, I think it swallowed about 30 hours of my time, and that's impressive for a game that I had a lot of complaints about. The storytelling and exploration were very solid. Spiderweb clearly has their own successful formula going and an oldschool audience who appreciates their stuff. This game seems to be in the same vein, and I wish them all the best.
Pretty good review, by the way. I'm still judging for ROTW so you will likely get some feedback in the article.
placid like acid
