Cunning Jason Venter is very much aware that I have a soft spot for this series and deem it the one NES games I’m not ashamed of enjoying. The Master System had the epic tale of Phantasy Star, the NES had a tale about a boy chasing his magical frog with a sentient tank he found. That’s alluded to in this review, with magical frog Fred making a new appearance, which is great. Then it feels like the game is lambasted for doing the things it’s supposed to do.
I don’t think that’s what you meant, but complaints that end-of-game bosses are hard and a Metroid-like game involves backtracking are not complaints that stand easily on their own. These are things that are supposed to happen, so if they exist outside these standards, then this needs to be especially noted. The difficulty of the boss is diluted between stuff being too easy, so much so that you were killing them without the use of a special attack you had available all along Then you make fun of yourself for complaining that you had to start thinking about how you tackled these bosses as you had to come up with a strategy, which says more about you than the game. There are certainly games that have end of game fights that are far too hard and have your urge to complete the game battle with your rising frustration, but you don't make that sound the case.
Likewise, the backtracking complaint. Are you backtracking just for the hell of it or because you found new items that unlock previously impassable barriers. Because the second thing is a huge part of the genre as a whole and something people actively look for. I don’t feel enough is said to make this sound like the resounding negative you’ve framed it as. Then you jam the rest in at the end; we all do this, but that controls paragraph was particularly jarring.
You still almost made RotW, though. Which is why I typed all this out in the first place, so you might as well have it anyway, I guess!
I don’t think that’s what you meant, but complaints that end-of-game bosses are hard and a Metroid-like game involves backtracking are not complaints that stand easily on their own. These are things that are supposed to happen, so if they exist outside these standards, then this needs to be especially noted. The difficulty of the boss is diluted between stuff being too easy, so much so that you were killing them without the use of a special attack you had available all along Then you make fun of yourself for complaining that you had to start thinking about how you tackled these bosses as you had to come up with a strategy, which says more about you than the game. There are certainly games that have end of game fights that are far too hard and have your urge to complete the game battle with your rising frustration, but you don't make that sound the case.
Likewise, the backtracking complaint. Are you backtracking just for the hell of it or because you found new items that unlock previously impassable barriers. Because the second thing is a huge part of the genre as a whole and something people actively look for. I don’t feel enough is said to make this sound like the resounding negative you’ve framed it as. Then you jam the rest in at the end; we all do this, but that controls paragraph was particularly jarring.
You still almost made RotW, though. Which is why I typed all this out in the first place, so you might as well have it anyway, I guess!
For us. For them. For you.
