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RotW // 16th-22nd January // The (in theory only) snowed-in edition

Started by EmP, January 23, 2017. 7 replies.

Gary Hartley Staff Jan 23, 2017
Including a carry over from Rob “Rob” Robington, as he will be known from henceforth, this week has a rather noteworthy ten entries of distinguished quality. Of all kind of crazy nonsense - handheld visual novels, indie horror games, forgotten arcade cabinets, awful NES imports and big-name PC reboots. There’s going to be reviews missing out on the top three slot this week that would have strolled into previous editions of this here recap that I’ve penned - suck it up, lads and ladettes. It’s the price you pay for heavy competition. So, the three marked below must be doing something right - or bribing me the most - to get their little slice of glory.

NOTES:

I had such a hard time settling on the final three that Nightfire’s Wasteland 2 cycled in and out several times. So much so that I even wrote a feedback topic which I shall recycle shortly and post as standalone feedback. Most other weeks, both his and silversuriv’s reviews would have been a certainty to place, and place well.



THIRD Steins;Gate [Vita] by Jerec


Jerec loves anime - don’t let him fool you with his misguiding words. I’ve seen him arguing about who in the Naruto cast is best girl and complaining about how tame Berserk has gotten.

Or maybe not. But that’s fine, because someone who rolls his eyes at usual anime tropes is perfect for falling into Steins;Gate’s rather brilliant trap, and Jerec talks openly about how he got good and snared. It’s subtle work, too, because those visual novel reviews are tricky to pull off. Because they’re games with so little mechanical function to complain about and are all almost entirely long streams of plot (almost like a novel, you might point out), it’s difficult to talk about too much without stumbling into spoilers.

It’s difficult to do this, but still talk enough about the game to engage, but Jerec’s only gone and done just that. The only tangible down point is how badly he goes to town in the last couple of paragraphs trying to squeeze in all the stuff that’s worth a mention, but couldn’t be fit in elsewhere. So you get kind of listy conclusion talking about scroll speeds and BGM quality and ending branches and the state of the artwork and the writing and the translation issues. It does feel overbearing, but the final few lines does help being it back in.


SECOND Capcom vs. SNK: Millennium Fight 2000 [Arc] by Joe


Joe presents a double serving of indifference this week with two reviews on lukewarm games. Perhaps this one getting the nod over his caveman game was simply down to game choice, but is probably more down to the authoritative tone employed here. Joe takes Millennium Fight to task, but bases his mounting disappointment on solid fact, backed by pesky reference to both company’s pre-existing library. It makes it sound like he knows what he’s talking about, which is the greatest trick he’s ever pulled off.

Even if he seems to think Sakura is an obscure character for some reason, but we’ll forgive him that oddity. Just as we’ll try to overlook the “crap, I’ve not complained about the sound yet!” paragraph stuffed in at the end because we all do it and we know we do. I kind of remember this game having a tag in/tag out mechanic, but I could be thinking of any of the other four billion fighting games Capcom have released. Regardless, Joe comes out of this sounding like he’s well versed in the genre, and his review gets all the benefit from that.



WIN! Minelvaton Saga: Ragon no Fukkatsu [NES] Rob


I do love a good bash review. And this is a good bash review that maybe takes a little long to really get to all the wailing and gnashing, but is worth the wait. A lot of the first half is spent establishing the game as a poor Ys rip off, which turns out to be vital once the ludicrous run of events starts unfolding. Once all that foreshadowing is out of the way, the descriptions of progression sound positively painful. Old games would use things like grind and backtracking as artificial padding to camouflage the simplicity of their games that the hardware of the time forced upon them -- but, still, that warp thing sound horrendous. As do the excuses used to force you to revisit beaten dungeons endlessly, or how the game essentially requires no skill to beat, just huge dollops of your time. I’d not have seen the end of this one - I wager not many would. But your patience has rewarded you with a lofty placement this week. Continue documenting your misery for our entertainment.
For us. For them. For you.
jerec Jan 23, 2017
Thanks EmP. What's a Naruto?

I know... those paragraphs weren't in my first draft. I had all this flow going and I had nowhere to put this stuff, but it needed saying. Not sure how to integrate it more naturally, either.
I can avoid death by not having a life.
Joseph Shaffer Staff Jan 23, 2017
Thanks, EmP! And to clarify, I don't think of Sakura as obscure, just not A-list. She originated from a side game, then showed up in another couple of side games. On top of that, she's nothing amazing because she's still a pupil. None of that says A-list to me.

As for the tag mechanic, not precisely. You can select multiple characters, but you cannot tag out. Basically, you start with four character points, with characters being ranked on one of four tiers (IIRC, the fourth tier fighters are locked in the arcade version). So you can go with either four bottom tier fighters, two second tier, etc. The best combo I found was Ryu and Terry, who were both second tier. I also did just as well with Sagat and Vice.
The only thing my milkshake brings to the yard is a subpoena.
Nightfire Jan 23, 2017 edited
Gratz to the placers. I ain't even mad. Lots of great reviews showing up lately. Jerec's infusion of quality submissions lately has certainly adjusted the delicate balance of power around here.
placid like acid
Rob Hamilton Staff Jan 23, 2017
Thanks, EmP! Sadly, there won't be much misery in my next few reviews, as they'll be for quality games like Avernum: Escape From The Pit, Mass Effect, Twilight Princess and Super Meat Boy.

Oh, yeah, and a Kemco game thrown into the mix. But those are usually less misery-inducing and more "how am I going to write this without ripping off six of my other Kemco reviews" puzzling.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle
silversuriv Jan 23, 2017
It was nice getting back into some quality reading after a much needed vacation. Hope this week will be just as packed as last. Congratz to the placers too. I might have to switch my style up a bit to appease you folks. We'll see.
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Jason Venter Staff Jan 23, 2017
Looks like there are already three reviews in the running for the next RotW topic, so let's hope that continues and we have another great week of quality submissions. I always enjoy weeks like that.

Congrats on putting together a delightful topic in such a timely manner, EmP, and congrats especially to those who managed top-three placements in a ridiculously tough week!
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
Gary Hartley Staff Jan 29, 2017
Man, this week is stacked. Maybe even more so than last week. Even Fiddlesticks has come back out of the woodwork to make it difficult -- best of luck, Nightfire!
For us. For them. For you.

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