Thanks for reading, both of you! I actually didn't mind the visuals. To me, they felt like a mix of Contra and Metal Slug, and they worked well enough for an indie effort. The controls, like Masters said, were quite slippery. I think that was also intentional, to help maintain a brisk pace that the level design made difficult, but sometimes things did feel quite awkward. I had been wanting to play Broforce for a long time before it came to PSN, so it's possible that the disappointment hit me harder than it otherwise would have. And the numerous bugs just made everything worse on top of that...
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality
"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world